Fulltext results:
- use_oculus_rift
- ips about how to use Oculus Rift with Doomsday. Doomsday supports [[http://oculusvr.com|Oculus Rift]] starting with [[version:1.13]]. DK2 is supported in [[version:1.15]]. Oculu... ions ===== - Plug in Oculus Rift. - Launch Doomsday and a game. Doomsday should detect that you have the HMD con... .pri**.) ==== Windows ==== //(LibOVR 0.4.2)// Doomsday works best (only?) in the "extended desktop" mode. The game window is automatically moved to the HMD screen when the Oculus Rift VR mode is enabled. The game window is moved back to a regular monitor when th
- create_a_light_thing
- a new placeable Light Thing for use in your wads. Doomsday offers many ways to create lighting in your custo... ating and using DED files and how to load them in Doomsday. The technique I'm going to show you will enable... many other editors that can do this. ===== STEP 1: Header and Thing definitions ===== First thing... ht. Note the line that says **DoomEd number = 8001**, this is the ID of our Red Warning Light we'll
- use_deds_in_doom_builder
- ady created a one level [[wad]], saved in the MAP01 slot. It's a simple square room with a couple of ... om|DoomBuilder.com]]). ====== Notes ====== [[doomsday]] DEDs do NOT need to be compiled, in fact they can be edited while Doomsday is running and then re-read at any time. The disa... o make changes to your DED you will need to close Doomsday, open DoomBuilder, edit your DED then save and st
- create_a_new_monster
- article describes how to create a new monster in Doomsday. A mobj in Doomsday is defined with a [[thing|thing definition]] and one or more [[state|states]]. The be... and using [[ded]] files and how to load them in [[doomsday]].// ====== Using existing resources to create ... ld be fitting to recreate this fearsome foe using Doomsday. Now because we're going to be using existing re