Fulltext results:
- state
- ====== State (DED) ====== ===== Syntax ===== <Copy> State { ID = ""; Flags = flaga | flagb | flagc; Sprite = ""; Frame = 0; Tics = 0; Action ... cally calculated [[light]] and [[halo]]. | ==== Sprite ==== Name of the [[sprite]] to be used during this state. A sprite name consists of four letters or num
- light
- ====== Light (DED) ====== A //Light// definition is used to attach a light and/or halo to a [[sprite]]'s [[state]]. As most objects are made up of mor... o this the value 32768 must be added to [[modding:sprite|Sprite]] frame number in the [[modding:state|State]] definition other wise no light will be rendered. The
- sprite
- ====== Sprite (DED) ====== ===== Syntax ===== Sprite { ID = ""; # Name of the sprite. Must be four characters long. Sprite # frame lump names always begin with a sprite ID. }
- sky
- ====== Sky (DED, 1.9.7 →) ====== ===== Syntax ===== <Copy> Sky { ID = ""; Flags = fla... ==== Layer 1...2 ==== Only one of **Texture/Flat/Sprite/System** can be specified for a given layer. If m... : Name of the [[flat]] to use for this layer. ; Sprite : Name of the [[sprite_frame]] to use for this layer. ; System : Name of a system texture to use fo
- infine_script_reference
- rings can be split onto multiple lines (like in [[DED]] files, see the [[Text]] definition). ===== Co... om]]. It's most commonly used by the sprites (all sprite frames as patches). Patches can have transparent