Fulltext results:
- plane_move @xg:class
- ged in the beginning or in the end of the move. A sound can be played when the move begins or ends, or at... n't fit in the sector. Currently this is a hard coded to 10 damage per tic regardless of the speed of t... irst referenced plane.</ul></html> | | Ip4| Start Sound| Sound| Name of the sound to play when the move is begun. | | Ip5| End Sound| Sound| Name of the sound t
- sound @xg:class
- tors in which the sound is to be played. | | Ip2| Sound ID| [[ded:Sound]] | Name of the sound to play. | | Ip3| Origin| Integer| If non-zero, play the sound from a specific origin within the referenced sect
- line_type_class
- type of a sector. The Class [[property]] of the [[ded:line_type|Line Type]] definition selects the clas... flags are defined in Doomsday's standard [[flags.ded]]. <code> Flag { ID = "ltc_none"; } Flag { ID = ... ID = "ltc_music"; Value = 0xB; } Flag { ID = "ltc_sound"; Value = 0x14; } Flag { ID = "ltc_line_count"; V