Fulltext results:
- syntax @wiki
- ==== Windows Shares ==== Windows shares like [[\\server\share|this]] are recognized, too. Please note tha... orate [[wp>Intranet]]. Windows Shares like [[\\server\share|this]] are recognized, too. Notes: * Fo... he standard output. */ class HelloWorldApp { public static void main(String[] args) { System.
- readme_macos @guide:2.2
- t. The [[http://dengine.net/|dengine.net]] master server is also automatically queried for any public servers. **Viewing server information.** Right-... ot part of Doomsday's UI. **Connecting to a non-public server.** To connect to a server that is not announced to the master server, select "Connect to Server..." in the Multiplayer... tab (text-mode command line interface). If your server is not public (i.e., announced to the master server), a client can connect to it manually using the IP address or domai
- doomsday @guide:2.2:man
- t. The [[http://dengine.net/|dengine.net]] master server is also automatically queried for any public servers. **Viewing server information.** Right-... ot part of Doomsday's UI. **Connecting to a non-public server.** To connect to a server that is not announced to the master server, select "Connect to Server..." in the Multiplayer... tab (text-mode command line interface). If your server is not public (i.e., announced to the master server), a client can connect to it manually using the IP address or domai
- readme_windows @guide:2.2
- t. The [[http://dengine.net/|dengine.net]] master server is also automatically queried for any public servers. **Viewing server information.** Right-... ot part of Doomsday's UI. **Connecting to a non-public server.** To connect to a server that is not announced to the master server, select "Connect to Server..." in the Multiplayer... tab (text-mode command line interface). If your server is not public (i.e., announced to the master server), a client can connect to it manually using the IP address or domai
- readme_macos @guide:2.3
- t. The [[http://dengine.net/|dengine.net]] master server is also automatically queried for any public servers. **Viewing server information.** Right-... ot part of Doomsday's UI. **Connecting to a non-public server.** To connect to a server that is not announced to the master server, select "Connect to Server..." in the Multiplayer... tab (text-mode command line interface). If your server is not public (i.e., announced to the master server), a client can connect to it manually using the IP address or domai
- doomsday @guide:2.3:man
- t. The [[http://dengine.net/|dengine.net]] master server is also automatically queried for any public servers. **Viewing server information.** Right-... ot part of Doomsday's UI. **Connecting to a non-public server.** To connect to a server that is not announced to the master server, select "Connect to Server..." in the Multiplayer... tab (text-mode command line interface). If your server is not public (i.e., announced to the master server), a client can connect to it manually using the IP address or domai
- readme_windows @guide:2.3
- t. The [[http://dengine.net/|dengine.net]] master server is also automatically queried for any public servers. **Viewing server information.** Right-... ot part of Doomsday's UI. **Connecting to a non-public server.** To connect to a server that is not announced to the master server, select "Connect to Server..." in the Multiplayer... tab (text-mode command line interface). If your server is not public (i.e., announced to the master server), a client can connect to it manually using the IP address or domai
- multiplayer @guide
- tiplayer ====== ===== Servers ===== dengine.net public servers private servers [[multiplayer:Running a server]] [[multiplayer:Shell]] utility, also text-based for terminals ===== J
- running_a_server @multiplayer
- er-info "Come join my game" server-player-limit 8 server-public 1 setmap 1 1 </code> Note: ''server-public 1'' makes the server visible to all on the master server. === Poss... ame" server-password = "" server-player-limit = 6 server-public = 1 net-dev = 0 net-ip-address = "" net-ip-port ... ==== On the desktop ==== The best way to run a server on your desktop is to use the [[shell]]. You can
- shell_help @multiplayer
- rted, so you'll have to set that up manually. ; Public server : Checking this will make the server public so that everyone can see it. ; Shell password : Password for o... the server's [[guide:doomsday.out]] file.) === Public servers (visible on master server) === The server has to be configured as public to allow other people to see your server via the [[:master_server]]. Even after the ser
- 1.10 @version
- evel:roadmap]] items: the [[multiplayer:running_a_server]] is now its own independent executable and we've cleaned up the runtime public interfaces of the engine. Prompted by the accele... that has no GUI dependencies. * [[multiplayer:public server]]s (that are listed on the [[multiplayer:master_server]]) are now required to have a [[multiplayer:shell... [doomsday-shell]] (GUI/text), separate [[doomsday-server]], add server.pro, moved m_bams, text and math utils (m_misc) and Win32-style findfile to libdeng1 * [
- doomsday @guide:2.1:man
- t. The [[http://dengine.net/|dengine.net]] master server is also automatically queried for any public servers. **Viewing server information.** Right-... ot part of Doomsday's UI. **Connecting to a non-public server.** To connect to a server that is not announced to the master server, select "Connect to Server..." in the Multiplayer... tab (text-mode command line interface). If your server is not public (i.e., announced to the master server), a client can connect to it manually using the IP address or domai
- readme_windows @guide:2.1
- t. The [[http://dengine.net/|dengine.net]] master server is also automatically queried for any public servers. **Viewing server information.** Right-... ot part of Doomsday's UI. **Connecting to a non-public server.** To connect to a server that is not announced to the master server, select "Connect to Server..." in the Multiplayer... tab (text-mode command line interface). If your server is not public (i.e., announced to the master server), a client can connect to it manually using the IP address or domai
- readme_macos @guide:2.1
- t. The [[http://dengine.net/|dengine.net]] master server is also automatically queried for any public servers. **Viewing server information.** Right-... ot part of Doomsday's UI. **Connecting to a non-public server.** To connect to a server that is not announced to the master server, select "Connect to Server..." in the Multiplayer... tab (text-mode command line interface). If your server is not public (i.e., announced to the master server), a client can connect to it manually using the IP address or domai
- shell_help_2.0 @multiplayer
- rted, so you'll have to set that up manually. ; Public server : Checking this will make the server public so that everyone can see it. ; Shell password : Password for o... the server's [[guide:doomsday.out]] file.) === Public servers (visible on master server) === The server has to be configured as public to allow other people to see your server via the [[:master_server]]. Even after the ser