Fulltext results:
- running_a_server
- server-game-deathmatch 1 server-game-nomonsters 1 server-name "Dew's Deathmatch game!" server-info "Come join m... r-info = "come join my game" server-latencies = 0 server-name = "Example's deathmatch game" server-password = "" server-player-limit = 6 server-public = 1 net-dev = 0 net-ip-address = "" net-ip-port = 13
- shell_help
- at launch. === Basic settings === ; Name : Name of the server. This is just for identification purposes so that players know which server they are connecting to. ; Game mode : Game mo... ngs/Preferences]]. ; TCP port : Port that the server listens to for incoming connections. If you are e... o you'll have to set that up manually. ; Public server : Checking this will make the server public so
- shell_help_2.0
- at launch. === Basic settings === ; Name : Name of the server. This is just for identification purposes so that players know which server they are connecting to. ; Game mode : Game mo... ngs/Preferences]]. ; TCP port : Port that the server listens to for incoming connections. If you are e... o you'll have to set that up manually. ; Public server : Checking this will make the server public so
- doomsday-host
- tconfig> <doomsday>/home/jaakko/usr/bin/doomsday-server</doomsday></code> Location of the **doomsday-server** binary. <code xml> <option>-parse</option> <optio... tion></code> Command line options to use with all server instances. <code xml> <branch>master</branch> <... the engine, and install. <code xml> <servers> <server port="13209" game="doom1-ultimate" name="Deng
- shell_help_1.14-1.15.8
- gs manually. {{twocolumn| Basic settings: * **Name:** Name of the server. This is just for identification purposes so that players know which server they are connecting to. * **Game mode:** Game ... look for IWADs. * **TCP port:** Port that the server listens to for incoming connections. If you're ex... your firewall and/or NAT settings. * **Public server:** Checking this will make the server public so t
- joining_a_network_game
- client from the console ====== Connecting to a server as a client is quite straightforward. Before doin... nything it's a good idea to make sure your player name and color are what you want them to be. You can use the commands "setname" and "setcolor" even when off-line. Notice that ... rewall. You can't use the same port number as the server, neither can you use the master server's port num