Fulltext results:
- 2.1
- ill automatically download missing PWADs from the server before joining the game. #@Release_HTML~2018-12-11,2.1.0,build2900~@# ... ames ===== {{ image:v2.1_save_folder.jpg?190}} **Game-specific save folders.** Game profiles have individual save folders so that their save files won’t conf... d. {{ image:v2.1_gamelib_view_options.jpg?190}}**Game library view options.** View options are accessib
- 1.10
- leted a couple of important long-term [[devel:roadmap]] items: the [[multiplayer:running_a_server]] is now its own independent executable and we've... New tool added: [[multiplayer:Shell]]. * The server is now a separate, independent executable that has no GUI dependencies. * [[multiplayer:public server]]s (that are listed on the [[multiplayer:master_server]]) are now required to have a [[multiplayer:shell_
- detailed_list_of_changes_in_doomsday_version_1.14
- ero: Excessive clipping of button contents in the Game Selection menus is avoided as the layout of the m... enderer ==== * Vignette effect drawn while no map is loaded. * Model particles were not affected... ion. ==== All Games ==== * Mismanagement of game rules when loading savegames. * Menu, editfiel... empty. ==== Hexen ==== * Crash starting end game finale. ===== New features and changes =====
- 1.9.0-beta5
- ture development of the engine without breaking [[game_plugin]]s. There is a huge list of changes for t... were several issues with clients connecting to a server, where other clients sometimes crashed, or the ne... behind by a client that had previously exited the game via crashing. Even though many reasons for these ... ontrol binding issue. Unbinding a control in the "game" binding class resulted in the control bindings o
- 1.9.0-beta6
- the "ReadThis" screens. * Attempts to save the game when a map is not loaded would result in the user being told... loors with lineattacks. * Attempts to save the game when a map is not loaded would result in the user being told... loors with lineattacks. * Attempts to save the game when a map is not loaded would result in the user being told... * Now fully dynamic and updates in response to map geometry changes whilst in-game. * Improved shadow edge generation. Now hand
- 1.9.0-beta6.2
- * Changed: Renamed [[cvar]] "msg-secret" to [[server-game-announce-secret]]. ==== jHeretic ==== * Cha... * Changed: Renamed [[cvar]] "msg-secret" to [[server-game-announce-secret]]. * Changed: Speed+Use no lon... Added: Compatibility option for the Maulotaur floor fire fix, [[cvar]] [[server-game-maulotaur-fixfloorfire]].
- 1.9.0-beta6.3
- When playing an "After" InFine script (played on map exit) that does not cycle forever, the game would be stuck continuously playing the script ov... ail&aid=2654365&group_id=74815&atid=542099). * Server-side buffer overflow when trying to transmit a "h... f uninitialized variable when loading an original game save file. * Intermittent fatal error when attempting to go to the intermission from a map whose logical id is greater than 32. * Drawing
- 1.9.0-beta6.4
- j"). * Mobj types specifically disabled in the server configuration could still be spawned dynamically once the map had started (for example, spawning the BFG via XG... eforge.net/support/tracker.php?aid=2799274) * "Map crash when you reload after death" (http://source... 2810953&group_id=74815&atid=542099). * "Paused game while opened menu bug" (http://sourceforge.net/tr... aletted texture support has been retained. * [[map_info_ded_]] definition, map name field can now sp
- 1.9.0-beta6.9
- * Support for [[voodoo_doll]]s. * [[cvar]] [[server-game-plane-fixmaterialscroll]] 1=Fix bug in original H
- 1.9.7
- esently you must use the console to configure the server and start the game. For instance, the following would set up a deathmatch without monsters in E1M5: server-game-deathmatch 1 server-game-nomonsters 1 setmap 1 5 Note that you can set up a **.cfg** file where you can define the server co
- detailed_list_of_changes_in_doomsday_version_1.9.7
- with model resource packs] * Hexen/Deathkings: game starts in regular Hexen Map01 * server needs to send material Id dictionar... enshot. * The gravity multiplier ([[:cvar]] [[:server-game-mod-gravity]]) previously only available in multi... ounters were previously only visible when the automap was open. Renamed the [[:cvar]]s "map-cheat-counter" and "map-cheat-counter-scale" to [[:hud-cheat-cou
- 1.9.8
- m-independent manner. We have also refactored the map data structures with higher-precision coordinates... input, and low-level networking (including master server comms). Addresses bugs: {{sfbug|2158271}} {{sfbug... vid-fsaa]] and [[vid-vsync]] variables). * The game window can be resized in windowed mode. * Seve... gs for the 1.9.8 milestone]] ==== Completed roadmap items ==== * [[enable_c_]] for developing ne
- detailed_list_of_changes_in_doomsday_version_1.9.8
- ture release. * Removed fatal error causing [[:server-game-coop-nothing]] that was preventing spawning of pl... if [[:noinput]] is being used to run a background server). ===== UI and menus ===== * Control Panel... trol Panel under Video settings. * Variable [[:game-pause-focuslost]]: auto-pause when the game window loses focus. * Command [[:releasemouse]]: release
- detailed_list_of_changes_in_doomsday_version_1.9.9
- d Wraiths, too. * Hexen: allow [[:warp]]/[[:setmap]] only to maps defined in [[:mapinfo_hexen]]. * Hexen: movement of fog clouds (e.g., map 8) was not smooth. * Hexen v1.0: intermission ... arping to maps without a specified cluster (e.g., MAP41 in Hexen v1.0). * Hacx: Addressed compatibil... inate and the plane height were not in sync. * Game’s color palettes reloaded after engine reset. *
- detailed_list_of_changes_in_doomsday_version_1.9.10
- c OS X: launcher config updated for ringzero: all game plugins’ resources made available using vdmaps. ... r’s transfer func). * All Games: centering the map title in a wide viewport (when entering a new map). * Incorrect world dimensions of sprites with hi... source lookup errors. * Sky models and various map properties invalid after an engine reset. =====