Fulltext results:
- 1.9.0-beta6
- console player weapon 1 and key 2). * Added [[server-game-coop-nodamage]]:[[cvar]] Disable friendly fire in co-op games, default to off. * Added [[server-game-noteamdamage]]:[[cvar]] Disable friendly fire among players of the same color (team) during deathmatch, default to off. ==== jHexen ==== * Crossha... near the player is to death. Available via the in-game HUD options menu and the [[view-cross-vitality]]:
- 1.9.0-beta6.4
- == Common code library ==== * Mobj types from game modes where they should not be present could be s... j"). * Mobj types specifically disabled in the server configuration could still be spawned dynamically ... 2810953&group_id=74815&atid=542099). * "Paused game while opened menu bug" (http://sourceforge.net/tr... er of items that can be added to respawn queue in deathmatch mode 2. * Removed fixed limit "MAX_DM_STARTS"
- 1.9.7
- d set up a deathmatch without monsters in E1M5: server-game-deathmatch 1 server-game-nomonsters 1 setmap 1 5 Note that you can set up a **.cfg** file where you can define the server configuration and automatically open the server ([[dedicated_server|see the example here]]). If your ser