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script:reference [2018-12-15 22:12]
skyjake
script:reference [2018-12-16 09:22] (current)
skyjake [See also]
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-As a scripting language, Doomsday Script serves in many roles, for instance managing engine configuration and controlling [[assets:​model#​animations|3D model asset animation]].+As a scripting language, Doomsday Script serves in many roles, for instance managing engine configuration and controlling [[assets:​model#​timelines|3D model asset animation]].
  
 Doomsday Script is not a compiled language and thus is not intended for high-performance or time-critical tasks. Game plugins written in native code should be used for processing-intensive functionality. Doomsday Script is not a compiled language and thus is not intended for high-performance or time-critical tasks. Game plugins written in native code should be used for processing-intensive functionality.
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-===== See also =====+===== Examples ​=====
  
   *  [[https://​github.com/​skyjake/​Doomsday-Engine/​blob/​master/​doomsday/​tests/​test_script/​kitchen_sink.ds|The "​Kitchen Sink" test script]]   *  [[https://​github.com/​skyjake/​Doomsday-Engine/​blob/​master/​doomsday/​tests/​test_script/​kitchen_sink.ds|The "​Kitchen Sink" test script]]
   * [[https://​github.com/​skyjake/​Doomsday-Engine/​blob/​master/​doomsday/​apps/​client/​net.dengine.client.pack/​modules/​controllers.ds|Game controller presets script]]   * [[https://​github.com/​skyjake/​Doomsday-Engine/​blob/​master/​doomsday/​apps/​client/​net.dengine.client.pack/​modules/​controllers.ds|Game controller presets script]]
script/reference.1544904724.txt.gz ยท Last modified: 2018-12-15 22:12 by skyjake