Fulltext results:
- 1.15
- econfiguring. ===== Internal progress ===== **Packages.** So far Doomsday has had no internal understanding of resource packaging. The Snowberry frontend has been respon... ]]. However, we will also allow loading old/other resource package formats for backwards compatibility, although the... ata will inform Doomsday about how the individual resource files in the package should be used at runtime. Assets are uniquely id... senting runtime objects like map data, files, and packages in scripts, because the superclass objects can p
- 1.9.7
- ic on the fly using: ''load heretic-ext'' * **Resource Locator.** The engine's resource locator has been improved to locate the required resources for all games and determine which games can be l... s a bit slower than in previous releases. * **Resource URIs.** All resources are now defined using [[res
- 1.9.0-beta1...4
- requires; this should make it easier to use large resource packs. The ''-maxzone'' option has been removed a... D model renderer is broken. Most models in =jdoom-resource-pack-1.01.zip= will show up as strangely squished... e now affected by plane glows and the sky ===== Resources ===== * removed: Doomsday.wad is obsolete, a... ==== Linux ===== * Build scripts require zip (package zip on Debian/Ubuntu) ===== Mac OS X ===== *
- detailed_list_of_changes_in_doomsday_version_1.9.10
- nfo file. ===== Games ===== * Renamed core resource packages (e.g., jdoom.pk3) using the new "lib" prefix ins... o/accessing the default config values. * Added package [[:persist.pack]] for storing all persistent stat
- 2.0
- also part of Doomsday itself in the form of [[fs:packages]]. Anything that Doomsday can load — WADs, resource packs, 3D models, etc. — is now handled via the same package management system. This enables Doomsday to track... ime. One is also able to browse all the available packages in Home UI and quickly try them out with a few c... distributed as signed MSI((Microsoft Installer)) packages so you can install and uninstall them convenient
- detailed_list_of_changes_in_doomsday_version_1.14
- unnecessary to recreate the OpenGL window. ==== Resources ==== * When writing a ZIP archive, it was po... l saved games. * Unplayable games with missing resources are listed separately. * Foldable groups so y... is interested in finding out what is going on in resource management while suppressing messages from other ... e., separately from overall FSAA setting). ==== Resources ==== * New savegame format based on ZIP. Hum
- detailed_list_of_changes_in_doomsday_version_1.15
- ng a switch of FSAA/vsync settings. ===== {{tag|Resources}} ===== * Non-ASCII characters broken on command line and/or resource finder. * Handle zero-length lumps between S(*... he old model renderer and relies on Doomsday 2 [[:packages]] and [[:assets]]. Supports skeletal animation. ... abled with the [[:texcomp]] option. ===== {{tag|Resources}} ===== * Introduced the [[:doomsday_2_packa
- 1.9.10
- l continue supporting the j-prefixed names inside resource packages for backwards compatibility. ==== Highlights =... c]]) are now included as part of the distribution packages. (Note: [[wadtool]] is only available for Window
- 1.9.0-beta5
- id=74815&atid=542099) ===== Changes ===== * Resource files packaged into PK3s in the installed file tree. * Sourc
- 1.13
- e've also been reorganizing management of logical resources into a better shape for future needs. #@Release... new 3D & VR settings dialog. The Windows and OS X packages include built-in support for Oculus Rift; on oth
- 1.14
- egame management.** A new savegame format (zipped package) enables you to access saved games via the Home ... rity. For instance, messages intended for mod and resource authors are separated from regular usage related