Fulltext results:
- 2.1
- .3. This enables optimizations for more efficient rendering of the player view, menus, text, and the Doomsday UI. * **UI improvements:** The Doomsday UI look an... er weapon sprites were not obeying the configured texture filter settings. **Audio enhancements.** When using FMO
- detailed_list_of_changes_in_doomsday_version_1.14
- === ==== UI ==== * Visual improvements for UI widgets: text editors have a border, fold panels have a state ... idgets that cannot be seen will be skipped during rendering of the UI; images shared by multiple widgets are not loaded... tion area. * Tutorial that introduces the main UI elements: [[:home_screen]], notifications, [[:task_bar]], application and configuration menus, renderer appearance profiles, and the console. * Ta
- 1.9.0-beta6
- ef]]s by sky [[surface]] [[plane]]s. * Added [[rend-tex-filter-anisotropic]]:[[cvar]] Level anisotropic texture filtering to use. * Added [[bm_inv]]:[[blendmode]] Inverse blending. * Added multiplicative ble... iewplayer approaches them). * Added short, two render frame delay to changes to the "torch light". Th... ]] Configure the [[viewgrid]] setup. * Added [[rend-light-attenuation]]:[[cvar]] Maximum light attenu
- 1.9.0-beta6.9
- il&aid=2972763&group_id=74815&atid=542099 * GL texture filtering artefacts on the hanging vines in Plutonia2::M... ap Info definitions used when drawing the various UI displays. * "Map def fog oversight". http://so... hey should be (with [[fakeradio]] enabled). * "Texture name missing in Doom 2 MAP14 & MAP25". http:/... sing their bindings to be skipped. * "Controls UI show/hide menu reassign bcontext mismatch". http:
- detailed_list_of_changes_in_doomsday_version_1.9.7
- ticularly well currently. * Renamed [[:cvar]] "rend-tex-filter-raw" to [[:rend-tex-filter-ui]]. * Removed [[:ccmd]] "smoothscr" - now unnecessary as the [[:cvar]] [[:rend-tex-filter-ui]] can be modified directly. ==== Win32 ==== ... etch]]). * Statusbar (override: [[:cvar]] [[:rend-hud-nostretch]]). * Finale (override: [[:cva... es ====== ===== Engine ===== * [[:cvar]] [[:rend-hud-nostretch]] 1=Disable automatic stretching of
- detailed_list_of_changes_in_doomsday_version_1.9.8
- t is not available. Fixes the problem of the game UI/infine background textures being fully white, while the console is drawn ok. * Detail texture contrast normalization is now taken into account when rendering. {{:sfbug|3496778}} * Hexen: The demo IWA... d as a separate game mode. * Hexen: crash when rendering particles. {{:sfbug|3496963}} ===== Input ... New and improved input device axis position/delta filtering. Replaces the old mouse filter ([[:input-mouse
- detailed_list_of_changes_in_doomsday_version_1.10
- ce attribution. * Map: Fatal error with {{:var|rend-tex}} = 2. * Map: Fatal error with {{:var|rend-dev-mobj-bbox}}. * Map: "Missing" material not always ... oad configured initial language before setting up UI. * Retranslate list box columns when language ... = Materials ===== * [[:id_tech_1|id Tech 1]] texture/flat animations are interpreted as animated [