Fulltext results:
- 1.9.0-beta6 @version
- ef]]s by sky [[surface]] [[plane]]s. * Added [[rend-tex-filter-anisotropic]]:[[cvar]] Level anisotropic texture filtering to use. * Added [[bm_inv]]:[[ble... mals (default is off), not archived. * Added [[rend-dev-vertex-show-indices]]:[[cvar]] Enable drawing of vertex indices (default is off), not archived. * Added [[rend-dev-vertex-show-bars]]:[[cvar]] Enable drawing of vertex z axis bars (default is off), not archived. ===... verning when the definition should be used. * [[texture_environment]]:Flat: Surfaces in a sector usin
- doomsday @guide:2.1:man
- [glowing]] effects for world surfaces * [[Smart texture filtering]] using a modified hq2x algorithm Resources: ... a new map is started in the game. Use of external textures can be enabled and disabled in Renderer settings. </note> **Checking for updates.**... on all platforms is FMOD for sound effects and FluidSynth for music, because these two enable software-based rendering of both 3D sound effects and MIDI music. Som... a MIDI sound font is supported by the FMOD and FluidSynth plugins. 3D sound and reverb are supported
- doomsday @guide:2.3:man
- [glowing]] effects for world surfaces * [[Smart texture filtering]] using a modified hq2x algorithm Resources: ... a new map is started in the game. Use of external textures can be enabled and disabled in Renderer settings. </note> **Checking for updates.**... on all platforms is FMOD for sound effects and FluidSynth for music, because these two enable software-based rendering of both 3D sound effects and MIDI music. Som... a MIDI sound font is supported by the FMOD and FluidSynth plugins. 3D sound and reverb are supported
- doomsday @guide:2.2:man
- [glowing]] effects for world surfaces * [[Smart texture filtering]] using a modified hq2x algorithm Resources: ... a new map is started in the game. Use of external textures can be enabled and disabled in Renderer settings. </note> **Checking for updates.**... on all platforms is FMOD for sound effects and FluidSynth for music, because these two enable software-based rendering of both 3D sound effects and MIDI music. Som... a MIDI sound font is supported by the FMOD and FluidSynth plugins. 3D sound and reverb are supported
- doomsday @guide:2.0:man
- [glowing]] effects for world surfaces * [[Smart texture filtering]] using a modified hq2x algorithm Resources: ... a new map is started in the game. Use of external textures can be enabled and disabled in Renderer settings. </note> **Checking for updates.**... he dengine.net website to see if there are newer builds and shows a notification when updates are avai... s that are useful for developers and modding. **Renderer settings.** Most of the renderer settings are
- detailed_list_of_changes_in_doomsday_version_1.9.7 @version
- ticularly well currently. * Renamed [[:cvar]] "rend-tex-filter-raw" to [[:rend-tex-filter-ui]]. * Removed [[:ccmd]] "smoothscr" - now unnecessary as the [[:cvar]] [[:rend-tex-filter-ui]] can be modified directly. ==== Win32 ==== ... etch]]). * Statusbar (override: [[:cvar]] [[:rend-hud-nostretch]]). * Finale (override: [[:cva... ter match the original Patches. * Changed the built-in Patch replacement strings for the main menu
- readme_macos @guide:2.1
- [glowing]] effects for world surfaces * [[Smart texture filtering]] using a modified hq2x algorithm Resources: ... a new map is started in the game. Use of external textures can be enabled and disabled in Renderer settings. </note> **Checking for updates.**... on all platforms is FMOD for sound effects and FluidSynth for music, because these two enable software-based rendering of both 3D sound effects and MIDI music. Som... a MIDI sound font is supported by the FMOD and FluidSynth plugins. 3D sound and reverb are supported
- readme_windows @guide:2.0
- [glowing]] effects for world surfaces * [[Smart texture filtering]] using a modified hq2x algorithm Resources: ... a new map is started in the game. Use of external textures can be enabled and disabled in Renderer settings. </note> **Checking for updates.**... he dengine.net website to see if there are newer builds and shows a notification when updates are avai... s that are useful for developers and modding. **Renderer settings.** Most of the renderer settings are
- readme_macos @guide:2.3
- [glowing]] effects for world surfaces * [[Smart texture filtering]] using a modified hq2x algorithm Resources: ... a new map is started in the game. Use of external textures can be enabled and disabled in Renderer settings. </note> **Checking for updates.**... on all platforms is FMOD for sound effects and FluidSynth for music, because these two enable software-based rendering of both 3D sound effects and MIDI music. Som... a MIDI sound font is supported by the FMOD and FluidSynth plugins. 3D sound and reverb are supported
- readme_macos @guide:2.2
- [glowing]] effects for world surfaces * [[Smart texture filtering]] using a modified hq2x algorithm Resources: ... a new map is started in the game. Use of external textures can be enabled and disabled in Renderer settings. </note> **Checking for updates.**... on all platforms is FMOD for sound effects and FluidSynth for music, because these two enable software-based rendering of both 3D sound effects and MIDI music. Som... a MIDI sound font is supported by the FMOD and FluidSynth plugins. 3D sound and reverb are supported
- readme_windows @guide:2.1
- [glowing]] effects for world surfaces * [[Smart texture filtering]] using a modified hq2x algorithm Resources: ... a new map is started in the game. Use of external textures can be enabled and disabled in Renderer settings. </note> **Checking for updates.**... on all platforms is FMOD for sound effects and FluidSynth for music, because these two enable software-based rendering of both 3D sound effects and MIDI music. Som... a MIDI sound font is supported by the FMOD and FluidSynth plugins. 3D sound and reverb are supported
- readme_macos @guide:2.0
- [glowing]] effects for world surfaces * [[Smart texture filtering]] using a modified hq2x algorithm Resources: ... a new map is started in the game. Use of external textures can be enabled and disabled in Renderer settings. </note> **Checking for updates.**... he dengine.net website to see if there are newer builds and shows a notification when updates are avai... s that are useful for developers and modding. **Renderer settings.** Most of the renderer settings are
- readme_windows @guide:2.3
- [glowing]] effects for world surfaces * [[Smart texture filtering]] using a modified hq2x algorithm Resources: ... a new map is started in the game. Use of external textures can be enabled and disabled in Renderer settings. </note> **Checking for updates.**... on all platforms is FMOD for sound effects and FluidSynth for music, because these two enable software-based rendering of both 3D sound effects and MIDI music. Som... a MIDI sound font is supported by the FMOD and FluidSynth plugins. 3D sound and reverb are supported
- readme_windows @guide:2.2
- [glowing]] effects for world surfaces * [[Smart texture filtering]] using a modified hq2x algorithm Resources: ... a new map is started in the game. Use of external textures can be enabled and disabled in Renderer settings. </note> **Checking for updates.**... on all platforms is FMOD for sound effects and FluidSynth for music, because these two enable software-based rendering of both 3D sound effects and MIDI music. Som... a MIDI sound font is supported by the FMOD and FluidSynth plugins. 3D sound and reverb are supported
- 1.9.0-beta5 @version
- il&aid=1515883&group_id=74815&atid=542099) * [[texture_compression]] enabled by default (if available) with the OpenGL renderer. Use [[-notexcomp]] to disable it. * When ... er the sky as a solid surface (for debug). * [[rend-dev-tex-showfix]]: [[cvar]] render surfaces which Doomsday has automatically fixed for missing textures (HOM fixes) using the "missing" texture (for debug). * [[rend-tex]]: [[cvar]] added render mode 2 to aid lighting d