Fulltext results:
- readme_macos @guide:2.2
- c| Registered Heretic | | | heretic-ext| Heretic: Shadow of the Serpent Riders<nowiki>**</nowiki> | | Hexe... change console variable values as follows:<code> rend-camera-fov 110</code> **Shortcut key.** You shoul
- doomsday @guide:2.2:man
- c| Registered Heretic | | | heretic-ext| Heretic: Shadow of the Serpent Riders<nowiki>**</nowiki> | | Hexe... change console variable values as follows:<code> rend-camera-fov 110</code> **Shortcut key.** You shoul
- readme_windows @guide:2.2
- c| Registered Heretic | | | heretic-ext| Heretic: Shadow of the Serpent Riders<nowiki>**</nowiki> | | Hexe... change console variable values as follows:<code> rend-camera-fov 110</code> **Shortcut key.** You shoul
- readme_macos @guide:2.3
- c| Registered Heretic | | | heretic-ext| Heretic: Shadow of the Serpent Riders<nowiki>**</nowiki> | | Hexe... change console variable values as follows:<code> rend-camera-fov 110</code> **Shortcut key.** You shoul
- doomsday @guide:2.3:man
- c| Registered Heretic | | | heretic-ext| Heretic: Shadow of the Serpent Riders<nowiki>**</nowiki> | | Hexe... change console variable values as follows:<code> rend-camera-fov 110</code> **Shortcut key.** You shoul
- readme_windows @guide:2.3
- c| Registered Heretic | | | heretic-ext| Heretic: Shadow of the Serpent Riders<nowiki>**</nowiki> | | Hexe... change console variable values as follows:<code> rend-camera-fov 110</code> **Shortcut key.** You shoul
- readme_macos @guide:2.1
- c| Registered Heretic | | | heretic-ext| Heretic: Shadow of the Serpent Riders<nowiki>**</nowiki> | | Hexe... change console variable values as follows:<code> rend-camera-fov 110</code> **Shortcut key.** You shoul
- readme_windows @guide:2.1
- c| Registered Heretic | | | heretic-ext| Heretic: Shadow of the Serpent Riders<nowiki>**</nowiki> | | Hexe... change console variable values as follows:<code> rend-camera-fov 110</code> **Shortcut key.** You shoul
- doomsday @guide:2.1:man
- c| Registered Heretic | | | heretic-ext| Heretic: Shadow of the Serpent Riders<nowiki>**</nowiki> | | Hexe... change console variable values as follows:<code> rend-camera-fov 110</code> **Shortcut key.** You shoul
- 1.9.0-beta1...4 @version
- s lighting must be enabled manually (by setting ''rend-bias'' to one), and it has not been fully adjuste... s sometimes rendered above the object casting the shadow. * fixed: [[animated_texture]]s/flats would fl... ct sources and smooth sector lighting * cvar [[rend-bias-grid-multisample]]: multisample factor used ... tors/decrease light in bright sectors * cvar [[rend-fog-default]]: default fog algorithm * [[flare
- 1.9.0-beta6 @version
- tures/flats/patches/model skins not affected by [[rend-tex-gamma]]. * Drawing Models whose skin is de... it would also be used on both the border and the shadow. * Memory leak in BlackOutlines(). ==== Audi... geometry changes whilst in-game. * Improved shadow edge generation. Now handles complex geometry muc... they are sent to the render lists. * Changed [[rend-tex-gamma]]: [[cvar]] Now accepts a floating poin
- 1.9.0-beta6.9 @version
- d=74815&atid=542099 * Menu type-in glitter and shadow effects not centered vertically on each character... ===== ==== Engine ==== * Changed [[cvar]] [[rend-dev-mobj-bbox]] Draw bounding boxes for all mobjs... ng the sector lighting model. Default value for [[rend-light-wall-angle]] is now 1.2f as the new smoothing makes this less noticeable. * [[cvar]] [[rend-light-wall-angle-smooth]] 1= Enable wall angle li
- detailed_list_of_changes_in_doomsday_version_1.9.7 @version
- point. * Use the same equation for calculating shadow darkness for mobjs as used with fakeradio. Default value for [[:rend-shadow-darkness]] is now 1.2 * Use a slightly larger offset for mobj shadows to help avoid z-fighting.... ticularly well currently. * Renamed [[:cvar]] "rend-tex-filter-raw" to [[:rend-tex-filter-ui]]. * Removed [[:ccmd]] "smoothscr" - now unnecessary as the
- detailed_list_of_changes_in_doomsday_version_1.13 @version
- a particle at a degenerate BSP leaf. * {{:var|rend-info-tris}} was removed as obsolete (and broken).... sformed composition. * Progress widgets have a shadow behind the status text. * Use the system local... classes. * Oculus Rift rendering mode ({{:var|rend-vr-mode}} 9). * Support for NVIDIA 3D Vision a... rdware support for stereoscopic rendering ({{:var|rend-vr-mode}} 13). * Reorganized all frame effects
- source_prefixes @devel
- PG| [[particle_generator|Particle Generator]] | | Rend (*)| Renderer | | RL| Rendering List (engine-int... ure]]s, [[model]]s, etc.) | | SB| [[bias_lighting|Shadow Bias]] | | SBE| [[bias_light_editor|Shadow Bias Editor]] | ====== Graphics (drawing routines, DGL) ===