Fulltext results:
- 1.9.0-beta1...4
- rectly ([[batman_tc]], wall torches). * fixed: mobj shadows sometimes rendered above the object casting the shadow. * fix... ites and masked walls with hard edges * cvar [[rend-dev-mobj-bbox]]: debugging aid - render mobj bounding boxes (sized to match the box used for collision detection) for debug. * cvar [[rend-dev-cull-subsectors]]: disable non-visible subsector culling for debug. * cvar [[rend-glow-scale]]: multiplier for wall glow height =
- 1.9.0-beta5
- rols ==== * Much improved mouse filtering for smoother mouse movement. ==== Misc ==== * Map load times have b... [[state]] flag "statef_fullbright": if set, a [[mobj]] in this state is rendered full-bright. * [[state]] flag "statef_noau... day_control_panel]]. ==== Renderer ==== * [[rend-mobj-light-auto]]: [[cvar]] enable automatically calculated lights for mobjs. * [[rend-sprite-alpha]]: [[cvar]] enable variable translucency on sprites. * [[rend-dev-sky]]:
- 1.9.0-beta6
- =542099&aid=1983920&group_id=74815). * Until a mobj moved, the angle of all models used by it was incorrec... matically. ==== Renderer ==== * [[open_gl]] renderer moved into the engine. * [[direct3_d]] renderer is no longer available. * Abstract flat management. Lu... itions. * Decoration origins for the current renderframe now generated once and used for the viewpo
- 1.9.0-beta6.8
- p_id=74815&atid=542099) * Clipping issues with mobjs vs T_MovePoly-type polyobjects (e.g., the pushing wall trap... the current view was not instantly updated due to smoothing, resulting in the player momentarily looking i... e in [[ccmd]] [[spawnmobj]] which would result in mobjs always being spawned at the ceiling height. * ... id=2871888&group_id=74815&atid=542099 * Hidden mobjs are visible. http://sourceforge.net/tracker/inde
- 1.9.0-beta6.9
- ===== ==== Engine ==== * Changed [[cvar]] [[rend-dev-mobj-bbox]] Draw bounding boxes for all mobjs, not just those which are sector-linked. * Ch... ng the sector lighting model. Default value for [[rend-light-wall-angle]] is now 1.2f as the new smoothing makes this less noticeable. * [[cvar]] [[rend-light-wall-angle-smooth]] 1= Enable wall angle lightlevel delta smoothing (enabled by default). * [[cvar]] [[rend-dev-polyobj-bbox]] 1= Render polyobj bounding boxes (for
- detailed_list_of_changes_in_doomsday_version_1.9.7
- ==== All games ===== * Further tweaked player/mobj movement friction and deceleration. * Other HUD dis... same equation for calculating shadow darkness for mobjs as used with fakeradio. Default value for [[:rend-shadow-darkness]] is now 1.2 * Use a slightly ... [[:rend-tex-filter-ui]]. * Removed [[:ccmd]] "smoothscr" - now unnecessary as the [[:cvar]] [[:rend-tex-filter-ui]] can be modified directly. ==== ... etch]]). * Statusbar (override: [[:cvar]] [[:rend-hud-nostretch]]). * Finale (override: [[:cva
- detailed_list_of_changes_in_doomsday_version_1.9.9
- o maps defined in [[:mapinfo_hexen]]. * Hexen: movement of fog clouds (e.g., map 8) was not smooth. * Hexen v1.0: intermission texts don't displa... tioner resulting in small gaps in some maps. * Renderer: applying color translation for sprites. * Renderer: take middle wall section material opacity into account with sky-fix geometry. * Renderer: mishandling of all-masked textures resulting
- detailed_list_of_changes_in_doomsday_version_1.13
- {{tag|All Games}} ===== * Links to deceased mobjs retained in the Blockmap resulting in various vi... intact savegame with no ASEG_END | ===== {{tag|Renderer}} ===== * Float-bobbing of objects now a... awn time; it does not affect particle momentum or movement after spawning. * Various GL state mismana... a particle at a degenerate BSP leaf. * {{:var|rend-info-tris}} was removed as obsolete (and broken).