Fulltext results:
- readme_macos @guide:2.2
- to engine features * Configuration menus and [[Renderer Appearance sidebar]] editor * On-the-fly [[... me [[command console]] Graphics: * OpenGL 3.3 renderer * World [[movement smoothing]] (actors, mon... inal games' limitation of 35 FPS * Stereoscopic rendering modes: anaglyph, side-by-side, cross-eye and... , [[vignette]], and [[fog]] effects * [[Dynamic lights]] with [[halos]] and [[lens flares]] * Dynamic
- doomsday @guide:2.2:man
- to engine features * Configuration menus and [[Renderer Appearance sidebar]] editor * On-the-fly [[... me [[command console]] Graphics: * OpenGL 3.3 renderer * World [[movement smoothing]] (actors, mon... inal games' limitation of 35 FPS * Stereoscopic rendering modes: anaglyph, side-by-side, cross-eye and... , [[vignette]], and [[fog]] effects * [[Dynamic lights]] with [[halos]] and [[lens flares]] * Dynamic
- readme_windows @guide:2.2
- to engine features * Configuration menus and [[Renderer Appearance sidebar]] editor * On-the-fly [[... me [[command console]] Graphics: * OpenGL 3.3 renderer * World [[movement smoothing]] (actors, mon... inal games' limitation of 35 FPS * Stereoscopic rendering modes: anaglyph, side-by-side, cross-eye and... , [[vignette]], and [[fog]] effects * [[Dynamic lights]] with [[halos]] and [[lens flares]] * Dynamic
- readme_macos @guide:2.3
- to engine features * Configuration menus and [[Renderer Appearance sidebar]] editor * On-the-fly [[... me [[command console]] Graphics: * OpenGL 3.3 renderer * World [[movement smoothing]] (actors, mon... inal games' limitation of 35 FPS * Stereoscopic rendering modes: anaglyph, side-by-side, cross-eye and... , [[vignette]], and [[fog]] effects * [[Dynamic lights]] with [[halos]] and [[lens flares]] * Dynamic
- doomsday @guide:2.3:man
- to engine features * Configuration menus and [[Renderer Appearance sidebar]] editor * On-the-fly [[... me [[command console]] Graphics: * OpenGL 3.3 renderer * World [[movement smoothing]] (actors, mon... inal games' limitation of 35 FPS * Stereoscopic rendering modes: anaglyph, side-by-side, cross-eye and... , [[vignette]], and [[fog]] effects * [[Dynamic lights]] with [[halos]] and [[lens flares]] * Dynamic
- readme_windows @guide:2.3
- to engine features * Configuration menus and [[Renderer Appearance sidebar]] editor * On-the-fly [[... me [[command console]] Graphics: * OpenGL 3.3 renderer * World [[movement smoothing]] (actors, mon... inal games' limitation of 35 FPS * Stereoscopic rendering modes: anaglyph, side-by-side, cross-eye and... , [[vignette]], and [[fog]] effects * [[Dynamic lights]] with [[halos]] and [[lens flares]] * Dynamic
- readme_macos @guide:2.1
- * 3D models for world objects (with per-vertex lighting and multiple light sources), [[skies]], [[skyboxes]], and [[particles]] * Environmental mappi... s and world surfaces * Automatic world surface (light) [[decorations]] * [[Detail texturing]], shine ... based on their contents. The [[https://github.com/skyjake/Doomsday-Engine/blob/master/doomsday/apps/lib... external textures can be enabled and disabled in Renderer settings. </note> **Checking for updates.**
- readme_windows @guide:2.1
- * 3D models for world objects (with per-vertex lighting and multiple light sources), [[skies]], [[skyboxes]], and [[particles]] * Environmental mappi... s and world surfaces * Automatic world surface (light) [[decorations]] * [[Detail texturing]], shine ... based on their contents. The [[https://github.com/skyjake/Doomsday-Engine/blob/master/doomsday/apps/lib... external textures can be enabled and disabled in Renderer settings. </note> **Checking for updates.**
- doomsday @guide:2.1:man
- * 3D models for world objects (with per-vertex lighting and multiple light sources), [[skies]], [[skyboxes]], and [[particles]] * Environmental mappi... s and world surfaces * Automatic world surface (light) [[decorations]] * [[Detail texturing]], shine ... based on their contents. The [[https://github.com/skyjake/Doomsday-Engine/blob/master/doomsday/apps/lib... external textures can be enabled and disabled in Renderer settings. </note> **Checking for updates.**
- doomsday @guide:2.0:man
- * 3D models for world objects (with per-vertex lighting and multiple light sources), [[skies]], [[skyboxes]], and [[particles]] * Environmental mappi... s and world surfaces * Automatic world surface (light) [[decorations]] * [[Detail texturing]], shine ... based on their contents. The [[https://github.com/skyjake/Doomsday-Engine/blob/master/doomsday/apps/lib... external textures can be enabled and disabled in Renderer settings. </note> **Checking for updates.**
- readme_macos @guide:2.0
- * 3D models for world objects (with per-vertex lighting and multiple light sources), [[skies]], [[skyboxes]], and [[particles]] * Environmental mappi... s and world surfaces * Automatic world surface (light) [[decorations]] * [[Detail texturing]], shine ... based on their contents. The [[https://github.com/skyjake/Doomsday-Engine/blob/master/doomsday/apps/lib... external textures can be enabled and disabled in Renderer settings. </note> **Checking for updates.**
- readme_windows @guide:2.0
- * 3D models for world objects (with per-vertex lighting and multiple light sources), [[skies]], [[skyboxes]], and [[particles]] * Environmental mappi... s and world surfaces * Automatic world surface (light) [[decorations]] * [[Detail texturing]], shine ... based on their contents. The [[https://github.com/skyjake/Doomsday-Engine/blob/master/doomsday/apps/lib... external textures can be enabled and disabled in Renderer settings. </note> **Checking for updates.**