Fulltext results:
- model
- psprite) opacity. Defaults to ''True''. | | ''fullbrightFromWeapon'' | Model's ambient light level is affected by the player weapon (psprite) ... ts normal maps, specular reflections, and emitted light. It is possible to render the model with a different shader, and also use multiple rendering passes with different shaders. By default, ... } </code> Use the ''material'' variable in the ''render'' block to specify which material is used for r