Fulltext results:
- model
- //(state)// (used with ''model.thing.*''). | | ''render.*''| Instructions for the renderer, e.g., which blending to use on which meshes. | | ''notifiedStates''... ts normal maps, specular reflections, and emitted light. It is possible to render the model with a different shader, and also use multiple rendering passes with different shaders. By default, ... } </code> Use the ''material'' variable in the ''render'' block to specify which material is used for r