Fulltext results:
- material_syntax
- hat direction). ; Halo radius : Radius of the halo/flare in screen space. Zero means no halo is rendered. <note>A halo radius of **1.0** produces quite a large flare!</note> ; Flare map : Name of the flare map (i.e., texture) to use for the halo. For example:<code>Flare map = "myflaremap.png" ... c. | | 3| [[http://en.wikipedia.org/wiki/22%C2%B0_halo|22° halo]]. | | 4| Burst with cross formation of
- decoration
- Halo radius = 0.0 # Radius of the halo. Zero means no halo is rendered. Note # that halo radius 1.0 produces quite a large flare. Flare map = "" ... texture id to use for the primary flare (i.e. the halo itself). # Eg: # Flare map = "myf... t is # not visible under light level 100, fades gradually to full # brightness when near