Fulltext results:
- 1.9.0-beta1...4 @version
- s lighting must be enabled manually (by setting ''rend-bias'' to one), and it has not been fully adjuste... slightly more pronounced [[fake_radio]] (default darkness changed from 1.0 to 1.2) * improved: emulation... aked [[sector-over-sector]] tricks * improved: fakeradio now handles complex geometry and DOOM.EXE tricks better * improved: fakeradio wall shadows are now affected by plane glows and
- detailed_list_of_changes_in_doomsday_version_1.9.7 @version
- * Use the same equation for calculating shadow darkness for mobjs as used with fakeradio. Default value for [[:rend-shadow-darkness]] is now 1.2 * Use a slightly larger offset for mobj shadows to help avoid z-fighting. ... Long walls no longer receive slightly larger [[:fakeradio]] shadows as this made lighting look very inconsi... ticularly well currently. * Renamed [[:cvar]] "rend-tex-filter-raw" to [[:rend-tex-filter-ui]]. *