Fulltext results:
- syntax @wiki
- to rerender a page on every call | ===== Syntax Plugins ===== DokuWiki's syntax can be extended by [[doku>plugins|Plugins]]. How the installed plugins are used is described on their appropriate description pages. The following
- dokuwiki @wiki
- enterprise context and the large number of [[doku>plugins]] contributed by its vibrant community allow for... late|How to create and use templates]] * [[doku>plugins|Installing plugins]] * [[doku>development|Development Resources]] **DokuWiki Feedback and Community**
- welcome @wiki
- ser first). You may also want to see what [[doku>plugins|plugins]] and [[doku>templates|templates]] are available at DokuWiki.org to extend the functionality and
- compiling_and_running_2.0 @devel
- * SDL 2 (joystick support) * SDL_mixer 2 (audio plugin) * FMOD Studio Low-Level Programmer API for Doo... +, or FMOD Ex for Doomsday 2.0 or earlier (audio plugin) * OpenAL (audio plugin) * libXrandr and libXxf86vm (X11 display mode support) ===== Create build di
- troubleshooting @guide
- >/player/bindings.cfg'' file. Note that each game plugin has its own subdirectory with a separate bindings
- app @script:module
- turns the identifier of the currently loaded game plugin. The return value is text, for instance for the Doom game plugin: "doom" #@Identifier_HTML~getInteger~@# (
- values_for_heretic @ded
- alues for Heretic ====== When using the Heretic Plugin, the following values can be edited in a Values d
- reference @script
- for high-performance or time-critical tasks. Game plugins, for instance, should be written in native code.
- state @ded
- med when a [[thing]] enters this state. Each game plugin defines its own set of action routines (native co
- model @assets
- dentifiers (e.g., "wand") are defined by the game plugins in their [[ded:Values]] definitions ("Weapon Inf
- addon_format @modding
- ==== Addons ==== * [[:addon_bundle]] * [[:plugin_bundle]] (Snowberry extension) * [[:pk3|ZIP/PK
- overview_of_resources_doomsday_1.x @modding
- alternative to FMOD there is the SDL_mixer audio plugin. It is used automatically in case the FMOD audio plugin is not installed or fails to load for some reason... n:2.2]]): // Doomsday: Ignore errors! ====== Plugins ====== ===== Dehacked patches ===== Most fe
- language @script
- odes ; [[.module:Game]] : bindings for the game plugin ; [[.module:gui]] : routines related to the gra
- readme_macos @guide:2.2
- Open source (see [[devel|Getting Started]]) * [[Plugin]] based [[extensible architecture]] ==== Require... /a></html> ==== Supported games ==== One game plugin, such as the Doom Plugin, is able to run many different variants of the game. Each variant emulates a spe... is a list of all the games supported by the game plugins distributed with Doomsday. ^ Plugin^ Game ID^
- doomsday @guide:2.2:man
- semicolons. Note that console variables have game plugin specific values, so if you change cvar values usi... e''), your values will be overwritten when a game plugin is loaded. ; ''-connect'' : Attempts to conne... icd'' | ''-imusic'' | ''-isfx'' : Set the audio plugin for CD playback, music, and sound effects. The following plugins are available: * dummy * fmod * fluidsynt