Fulltext results:
- thing
- tached will actiavte standard HeXen lines with a "player cross" requirement. Note this flag is not required for players to be able to activate XG lines with a player cross requirement. | | cantleavefloorpic| | | Yes| The thi... ut ''mf_justhit'' will still be called toward the player even if it is another monsters attack that causes
- infine_script_reference
- one after another with no delay in between. The player can interact with the animation by pressing a key on the keyboard or a mouse or a joystick button. ... xecution of the script and starts waiting for the player to press a key or a button. This command is not affected by the ... typing its text. ; ''CanSkip'' : Allows the player to skip in the script by pressing a key or a button. When skipping, if no ''SkipHere'' is... ue non-interactively. Nothing happens even if the player presses a key or a button. ; ''SkipHere'' : This command o
- flags_reference
- en using this flag the value of the "Transparent" key is ignored. ==== shadow2 ==== (Value = 0x4) The model is r... en using this flag the value of the "Transparent" key is ignored. ==== brightshadow ==== (Value = 0x8) ==== mov... . ==== density ==== (Value = 0x100) (Flat triggered) The "Particles" key specifies the maximum density of particles per bl... Value = 0x10) Particles of the generator are rendered using additive blending ('blend' is an alias for
- episode_syntax
- p is in the same hub. In which case the items the players have collected and the state of all maps within the hub will be remembered. ; ID : A unique identifying name (string) f... the associated map-exit condition is met (e.g., a player found the exit button). If no exits are defined f