Fulltext results:
- world @script:module
- ', ''flags2'' and ''flags3''. #@Identifier_HTML~health~@# ( ) Returns the remaining hit points of the t... f the thing as an array (XYZ). #@Identifier_HTML~player~@# ( ) If the thing belongs to a player, returns an object representing that player (see [[script:module:App#App.Player|App.Player]]). Otherwise
- app @script:module
- Player.PT_ALLMAP * App.Player.PT_FLIGHT * App.Player.PT_HEALTH2 * App.Player.PT_INFRARED * App.Player.PT_INV... dentifier_HTML~health~@# ( ) Returns the current health points of the player. #@Identifier_HTML~id~@# ( ) Returns the ID/co... tHealth~@# ( #@Arg_HTML~Number,hp~@# ) Changes player health to //hp// without checking restrictions. The valu... e set to any number, even higher than the defined player maximum health. Setting //hp// to zero or a negative value kills
- values_for_heretic @ded
- } AI { Infight = "0"; }; Player { Max ammo { <ammoname> = "0"; }; Max health = "100"; }; Weapon Info { <wea... }; }; }; }; } ==== Player ==== There may be multiple Player blocks per Values definition, later definitions override earlier ones.
- reference @script
- lbacks]] * **Players:** * [[.module:App#App.Player|Query health, armor, and powerups]] * [[.module:App#App.Player|Earthquake effect]] * **Things:** * [[ded:sta... ry and change thing flags]] * [[.module:World#health|Query hit points, type, height, position, and mom
- thing @ded
- Reaction Time = 0 Pain Chance = 0 Spawn Health = 0 Speed = 0.0 Radius = 0.0 Height = 0.0 ... e played every time the thing tries to attack the player in melee. ==== Reaction Time ==== A forced del... how long a bad guy will take to first attack the player after being alerted. Note that this is canceled o... "pain" state series must be defined. ==== Spawn Health ==== How much damage the thing can take. When a
- damage @xg:class
- Line Type { ID = 5006 Comment = "Give health when player uses" Flags = player_use Flags2 = when_ac... activated, the line gives the activator (must be player) a random amount of health between -5 (Ip0 = -5) and -15 (Ip1 = -15). The line will only give the activator health if it's current health is lower than 150% (Ip3 = 150).
- running_a_server @multiplayer
- <- ^ guide:Multiplayer ^ shell_help|Shell -> ====== Running a multiplayer server ====== A //multiplayer server// is an instance of [[guide:doomsday-server]] running as a backgrou... tch game!" server-info "Come join my game" server-player-limit 8 server-public 1 setmap 1 1 </code> Note:
- 1.9.0-beta6 @version
- apons (e.g., "give w1k2" will give to the console player weapon 1 and key 2). Health can also be given (e.g., "give h"). ==== jHeret... y. Colour the crosshair according to how near the player is to death. Available via the in-game HUD option... eapons (e.g. "give w1k2" will give to the console player weapon 1 and key 2). * Added [[server-game-coo... y. Colour the crosshair according to how near the player is to death. Available via the in-game HUD option
- 1.9.0-beta6.8 @version
- aphic. * Using the [[ccmd]] "give" to give the player health; amount given will now take the player's health to the absolute health limit. * Items collected by the player as a consequence of spawning into the map no longer produce a p... er for screen filters (such as that used when the player collects items or takes damage). Note that in dea
- 1.9.0-beta6.9 @version
- 0-beta6.9~@# ===== Known issues ===== * Multiplayer games are not fully operational. The stable version 1.8.6 is recommended for multiplayer games at this time. * Demo recording/playback ... anifested the symptom "Auto map drawing lines the player can't see at map start up". http://sourceforge.ne... ertically on each character. * Movement of the player's viewpoint when riding moving platforms suggeste
- detailed_list_of_changes_in_doomsday_version_1.15 @version
- when loading a saved game. * XG Power class if health below. * Plane texture class gives new flat a ... lar of its cave. * Cough sound playback when a player in god mode collides with a PoisonCloud. ===== ... o under the notification area. ===== {{tag|Multiplayer}} ===== * Map URIs are used in network games
- create_a_light_thing @howto
- demonic force could act as a guide, following the player around, lighting the way in hellish red ambiance.... 8001; Spawn state = "REDWARNLIGHT" Spawn health = -1 Radius = 10 Height = 10 Mass = 2
- activation_requirement @xg
- "line can be activated N times"), activator type (player, missile, etc.) and any combination of keys posse... ted if there are no THINGS of a certain type with health > 0 at the time of testing. Thing type is specifi... | flagb | flagc etc Example: Flags2 = key1 | health_above ==== when_act ==== The function of the l... tics". ==== key_1 ==== The activator must be a player who has key 1 (Doom: blue keycard, Heretic: yello
- values_for_doom @ded
- nition: ===== Syntax ===== Values { Player { Health = "0"; Max health = "0"; Health limit = "0"; Weapon = "<weaponnumber>"; Green armor = "0"; Blue
- create_a_new_monster @howto
- ter explodes as normal. * Lies in wait for the player. Upon sighting the player it growls and starts chasing the player. * When the Barrel Monster gets close enough to the player it explodes as normal. Ok, lets have a look at t