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- * [[modding:start|Introduction]] * [[modding:overview_of_resources_doomsday_1.x|Resources (v1)]] * [[fs|File system]] * [[fs:packages|Pac
- pk3 @fs
- ge needs cleanup</note> This article provides an overview of the usage of //PK3s// with Doomsday. PK3 is the recommended container format to use when creating addons for Doomsday that contain a lot of resources (hires textures, MP3's, models, etc.). ===== Ov... ormat used by [[quake_3]] and is a uncompressed ((Doomsday supports compressed PK3s since version 1.8.6.)) data archive format that can hold any type... ed" for wads its: "Data\jDoom\Auto\yourwad.wad". Doomsday [[version_1_8.6|1.8.6]] introduced some exceptions to these rules.
- readme_macos @guide:2.2
- [[version/history|Version history]] * [[modding/overview_of_resources_doomsday_1.x|Doomsday 1 resources]] * [[assets/overview|Packages and assets]] * [[ded/ded|DED definitions and intro/finale animations]] * [[script/reference|Doomsday Script]] * [[https://tracker.dengine.net/projec... er hardware components. **Kees Meijs** packaged Doomsday for Debian and hosted an Apt repository of Debian
- doomsday @guide:2.2:man
- [[version/history|Version history]] * [[modding/overview_of_resources_doomsday_1.x|Doomsday 1 resources]] * [[assets/overview|Packages and assets]] * [[ded/ded|DED definitions and intro/finale animations]] * [[script/reference|Doomsday Script]] * [[https://tracker.dengine.net/projec... er hardware components. **Kees Meijs** packaged Doomsday for Debian and hosted an Apt repository of Debian
- readme_windows @guide:2.2
- [[version/history|Version history]] * [[modding/overview_of_resources_doomsday_1.x|Doomsday 1 resources]] * [[assets/overview|Packages and assets]] * [[ded/ded|DED definitions and intro/finale animations]] * [[script/reference|Doomsday Script]] * [[https://tracker.dengine.net/projec... er hardware components. **Kees Meijs** packaged Doomsday for Debian and hosted an Apt repository of Debian
- readme_macos @guide:2.3
- [[version/history|Version history]] * [[modding/overview_of_resources_doomsday_1.x|Doomsday 1 resources]] * [[assets/overview|Packages and assets]] * [[ded/ded|DED definitions and intro/finale animations]] * [[script/reference|Doomsday Script]] * [[https://tracker.dengine.net/projec... er hardware components. **Kees Meijs** packaged Doomsday for Debian and hosted an Apt repository of Debian
- doomsday @guide:2.3:man
- [[version/history|Version history]] * [[modding/overview_of_resources_doomsday_1.x|Doomsday 1 resources]] * [[assets/overview|Packages and assets]] * [[ded/ded|DED definitions and intro/finale animations]] * [[script/reference|Doomsday Script]] * [[https://tracker.dengine.net/projec... er hardware components. **Kees Meijs** packaged Doomsday for Debian and hosted an Apt repository of Debian
- readme_windows @guide:2.3
- [[version/history|Version history]] * [[modding/overview_of_resources_doomsday_1.x|Doomsday 1 resources]] * [[assets/overview|Packages and assets]] * [[ded/ded|DED definitions and intro/finale animations]] * [[script/reference|Doomsday Script]] * [[https://tracker.dengine.net/projec... er hardware components. **Kees Meijs** packaged Doomsday for Debian and hosted an Apt repository of Debian
- modding @modding
- dding Guide. ===== Table of contents ===== * [[overview_of_resources_doomsday_1.x|Doomsday 1 resources]] * [[:fs|Doomsday 2 file system]] * [[fs:Packages]] * [[:Assets]] * [[:ded|DED reference (Doomsday Engine Definitions)]] * [[xg:reference_guide|XG
- packages @fs
- ====== Packages ====== In Doomsday 2, resources are collected into [[packages]]. This article describes the Doomsday 2 ... ===== Implementation status (2.0 →) ===== The Doomsday 2 package system was first introduced in [[version:1.15]], however it is not yet used for all resources. ===== See also ===== * [[modding:Resource packaging ... delines]] * The //net.dengine// packages are good examples of Doomsday 2 packages. * ''-pkg'' option
- readme_macos @guide:2.1
- y]] * [[version|Version history]] * [[modding/overview_of_resources_doomsday_1.x|Doomsday 1 resources]] * [[assets|Doomsday 2 packages and assets]] * [[ded|Definitions Reference: DED and finale script synt... er hardware components. **Kees Meijs** packaged Doomsday for Debian and hosted an Apt repository of Debian... OOM-based games. **Jaakko Keränen** created the Doomsday Engine and is the lead developer of the project.
- readme_windows @guide:2.1
- y]] * [[version|Version history]] * [[modding/overview_of_resources_doomsday_1.x|Doomsday 1 resources]] * [[assets|Doomsday 2 packages and assets]] * [[ded|Definitions Reference: DED and finale script synt... er hardware components. **Kees Meijs** packaged Doomsday for Debian and hosted an Apt repository of Debian... OOM-based games. **Jaakko Keränen** created the Doomsday Engine and is the lead developer of the project.
- doomsday @guide:2.1:man
- y]] * [[version|Version history]] * [[modding/overview_of_resources_doomsday_1.x|Doomsday 1 resources]] * [[assets|Doomsday 2 packages and assets]] * [[ded|Definitions Reference: DED and finale script synt... er hardware components. **Kees Meijs** packaged Doomsday for Debian and hosted an Apt repository of Debian... OOM-based games. **Jaakko Keränen** created the Doomsday Engine and is the lead developer of the project.
- 1.9.7 @version
- transfer rate (1 Mbps or better). ===== See also ===== * [[detailed_list_of_changes_in_doomsday_version_1.9.7]]
- 1.11 @version
- ceforge.net/p/deng/bugs/search/?q=_milestone%3Av1.11+%26%26+%28status%3Afixed+%7C%7C+status%3Aclosed%29|bugs]]: gameplay and resources. * [[supported_platforms|Support]] for Windows... list of open bugs in the Bug Tracker]] ===== See also ===== * [[detailed_list_of_changes_in_doomsday_version_1.11]]