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- to use on which meshes. | | ''notifiedStates'' | Name of the mobj state, or an array of mobj state names, that will cause a notification callback to be made ... 'onStateChange'' method]] of the model asset. The names are case sensitive (and should be in uppercase).... l.skeletal.normal_specular_emission'' (from the //net.dengine.client.renderer// package) is used by def