Fulltext results:
- model
- senting things (model.thing.*) ===== Example: asset model.thing.possessed { path = "possessed.md5mesh" } This asset definition should be understood as "3D model asset to be used for representing [[ded:thing]]s ... layer weapons (model.weapon.*) ===== Example: asset model.weapon.wand { path = "wand.md5mesh" } This asset is for a player weapon model that will be drawn instead of a 2D psprite. The w
- scripting_with_stateanimator
- he map can be represented by a 3D model. * **3D model asset.** An asset definition in the Info file of a package. Specifi... ce. This allows many objects to share the same 3D model asset but each still have their unique animation state.... ed, its initial state is set up as defined in the model asset. * **ModelLoader.** The model loader ensures that the 3D model asset is in memory when it is needed. It also reads the asset definitions and