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- d in the metadata of the package. For example, an asset could be a [[assets:model|3D model]] that the renderer would use to represent a thin... fined in the package metadata. For instance, a 3D model asset definition could look like this: asset model.thing.possessed { path = "boblampclean.md5mesh" } The Info block type ''asset'' must be used when defining an asset. The asset identifier (''model.thing.possessed'') is used to declare what kind o