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dmd [2006-07-21 13:13] – skyjake | dmd [2009-05-14 01:01] (current) – kurikai | ||
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+ | The //DMD// model format is a custom data format implemented by the [[doomsday_engine]]. A DMD model is similar to a normal Quake [[md2]] model, but there are two key differences: | ||
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+ | * Up to four Levels-of-Detail can be specified. LODs are additional triangle mesh sets. Each LOD uses the same set of vertices (which is a bit of a caveat). | ||
+ | * Vertex normals are stored in a more accurate fashion, which reduces artifacts in lighting and environment mapping. | ||
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+ | You can convert normal [[md2]] models into the DMD format using [[doomsday: | ||
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