Fulltext results:
- damage
- gs = player_use). The line is active in any skill mode and any game type (Flags2 = any) and the line ca
- plane_move
- ==== <code>Class = plane_move </code> Moves a [[modding:plane]] (floor or ceiling) of a [[modding:sector]] to a given height. The [[modding:texture]] of the plane can be changed in the beginning o... = player_cross). The line is active in any skill mode and any game type (Flags2 = any) and the line ca
- chain_sequence
- yer_cross), the line can be triggered in any game mode, and any skill setting (Flags2 = any). The line
- wall_material
- Integer| Zero or one. Specifies the line side to modify. Side zero is the front side. | | Ip3| Top Tex... om: * sdf_fade_bottom_mid: | | Ip8| Middle Blendmode| [[blendmode]]| Set the blendmode on the middle texture for the referenced sides. | | Ip9| Top Red Delta| Integer|
- sector_light
- ll be changed. Otherwise the light level won't be modified. | | Ip3| Change Color| Integer| If non-zero... hanged. Otherwise the color of the light won't be modified. | | Ip4| Light Ref| [[xg:refs:lightref]]| S
- power
- ====== Power (XG class) ====== Class = power Modifies the activator's [[power]] ([[armor]]) level. ... n to "call" an XG line of power class in order to modify the power of all THINGS in a sector (eg an arm... = player_cross). The line is active in any skill mode and any game type (Flags2 = any) and the line ca
- plane_material
- code>Class = plane_material </code> Changes the [[modding:material]] of the referenced [[modding:plane]]s. ===== Parameters ===== ^ Prm^ Name^ Type^ Mea... ill be changed. Otherwise the tint color won't be modified. | ===== Example ===== Line Type {
- none
- = player_cross). The line is active in any skill mode and any game type (Flags2 = any) and the line ca
- music
- = player_cross). The line is active in any skill mode and any game type (Flags2 = any) and the line ca
- mimic_sector
- = player_shoot). The line is active in any skill mode and any game type (Flags2 = any) and the line ca
- line_count
- G class) ====== <code>Class = line_count </code> Modifies the [[xg:line_counter|activation counter]]s of the referenced [[modding:line]]s. Each XG line has a built-in counter... = player_shoot). The line is active in any skill mode and any game type (Flags2 = any) and the line ca
- key
- gs = player_use). The line is active in any skill mode and any game type (Flags2 = any) and the line ca
- end_level
- = player_cross). The line is active in any skill mode and any game type (Flags2 = any) and the line ca
- activate
- get Num | [[xg:lref]]| Reference to one or more [[modding:line]]s. Each one will receive a [[xg:chain e
- build_stairs
- peed delta per step. The step build speed will be modified with this value before starting to move each