Fulltext results:
- model
- ====== 3D model assets ====== This page is about 3D model assets that can be rendered in the game world using the [[modding:GL2 model renderer]]. The article applies to version [[version:2.2]]. Doomsday 1.x supports only
- scripting_with_stateanimator
- h StateAnimator ====== This page describes how [[model|3D model assets]] can be manipulated via Doomsday Script. ===== Introduction ===== The objects involved in 3D model rendering are: * **A map object.** Any mobj in the map can be represented by a 3D model. * **3D model asset.** An asset definition in
- low-level_image_filtering
- at image files associated with [[:assets]] can be modified when they are loaded. The mechanism works wi
- shader
- s about shader programs. Shaders are defined in [[modding:ScriptedInfo]] files named **shaders.dei**. ... know which uniforms are intended to be externally modifiable. Also, Doomsday can initialize the variabl... he uniform is updated once per frame/eye. | ==== Model renderer uniforms ==== In addition to the variables above, the model renderer automatically provides a set of unifor