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- 1.9.0-beta1...4 @version
- 3= **Grey fog**, 4= **Darken**. * [[cvar]] [[menu-patch-replacement]]: Mode 2 = Use built-in patch replacement when available. * [[cvar]] [[menu-quick-ask]]: Ask me to confirm quick save/load actions. * [[cvar]] [[menu-slam]]: //Slam// the menu when opening/closing. ==== Message Widget ==== * A new widget suitable
- 1.9.0-beta6 @version
- original sky texture regardless whether a texture replacement was in use. * Dynamic lights for palette-trans... ted) sprites. * High resolution textures/flats/patches/model skins not affected by [[rend-tex-gamma]].... e to calculate values, required for rendering the menu fog were unnecessarily calculated when the menu was not visible. (http://sourceforge.net/tracker/index.
- detailed_list_of_changes_in_doomsday_version_1.9.7 @version
- h the original Patches. * Changed the built-in Patch replacement strings for the main menu load/save items and the headings on the load/save menus to better match the original patches. * The kills/items/secrets counters were pre... tups). ===== All games ===== * [[:cvar]] [[:menu-nostretch]] 1=Disable automatic stretching of the menu to fill the screen at aspects near to the origina
- detailed_list_of_changes_in_doomsday_version_1.9.9 @version
- * Addressed inefficiencies related to per-frame Patch Replacement lookup. ===== Platform-specific changes =====
- graphic_patch @modding
- ====== Graphic patch ====== Patches are images that are commonly used in game menus and intermission screens. Like textures, patches can be replaced with... is searched using the lump names of the original patches. For example, to replace the Doom menu title, you would place the file m_doom.png to the... patches are first loaded. ===== Where can I get Patch replacement graphics? ===== You can look around the forums ... can place it's unique patches in **Data\jDoom\Patches\doom2**. ===== See also ===== * [[Patch replacement]]
- detailed_list_of_changes_in_doomsday_version_1.15 @version
- ead}} ===== * Added support for ''[Strings]'' replacement in BEX patches. ===== {{tag|IdTech1Converter}} ===== * [
- use_hires_textures_in_your_map @howto
- 3D mode, you will notice that our hi-res texture replacements are not actually visible and instead, it is the place-holder patches that can be seen. It can be noted however, that the grid pattern on the place-holder patch we have used is actually rather helpful for the p