Fulltext results:
- line_type
- e Type// defines the behavior of a [[modding:line|map line]], i.e., a wall in the map. Line behaviors are implemented by various [[xg:class|XG classes]] that define what the l... [[xg:class:end_level|End Level]], and [[xg:class:wall_texture|Change Wall Texture]]. Line types are a fundamental building block of XG. Please see the [[xg:
- examples
- lly the same as lsref_line_tagged. ===== Change wall material ===== <code> Line Type { ID = 5070 ... player_use Flags2 = when_act | any Class = wall_texture Type = timed_off Count = 1 Time ... le textures of the front side of all lines in the map are changed to SP_FACE1. The standard Doom switch... e is POSSESSED have died or been removed from the map. Game mode and skill level have no effect. When a
- line_type_class
- end_level"; Value = 0xD; } Flag { ID = "ltc_leave_map"; Value = 0xD; } # Alias for end_level Flag { ID ... x11; } # Alias for plane_texture Flag { ID = "ltc_wall_texture"; Value = 0x12; } Flag { ID = "ltc_wall_material"; Value = 0x12; } # Alias for wall_texture Flag { ID = "ltc_command"; Value = 0x13; } </code>