Fulltext results:
- use_hires_textures_in_your_map
- Patches are the actual graphic; the [[texture]] [[lump]]s are really just lists that define which patch ... ssible to use a patch name which is a zero-length lump and Doomsday will not care. This means you can sa... textures ===== ==== Creating the patch marker lumps ==== | {{ file:hirestextutor1.png?175x0}}DOOM ... ar: | **Notes:** //The DOOM WAD format requires lump names to be at most eight characters in length.//
- use_deds_in_doom_builder
- ext editor), embed the data into the [[dd_defns]] lump in your wad or put all the data files for your wa... r option of compiling your XG data into a special lump called [[dd_xgdata]]. The method I'm going to de... is achieved by including your DED into a special lump called DD_DEFNS. This might look a bit long wind... ck **OK**. ====== STEP 2: Creating the DD_DEFNS lump ====== Now we're ready to start writing our DED
- use_custom_sound_effects
- source_category]] directory is searched using the lump names of the original samples. For example, to re