Fulltext results:
- 1.9.0-beta6.1 @version
- r if the view player is in the void. * Fixed: "jHexen: Savegame Crash with jXRP" (http://sourceforge.ne... never return to the "off" position. * Fixed: "jHexen: Dark Crucible: Bridge motionless and dark on res... =2642269&group_id=74815&atid=542099. * Fixed: "jHexen: Winnowing Hall (Emerald Key Room): Walls don't r... =2646961&group_id=74815&atid=542099. * Fixed: "jHexen: Savegame bug (e.g. seven portals)" http://source
- jhexen_version_history @games
- ~~NOTOC~~ jHexen releases category. ======= Version 1.3.0-beta5.1 ======= {{:jHexen version 1.3.0-beta5.1}} ======= Version 1.3.0-beta5 ======= {{:jHexen version 1.3.0-beta5}} ======= Version 1.3.0-beta1 → 1.3.0-beta4 ======= {{:jHexen version 1.3.0-beta1..4}} ======= Version 1.2.6
- doomsday_engine
- en. Thus the starting point of the project, named JHexen, was the original Hexen source code, released ear... t making dramatic changes. The first version of JHexen was released in the autumn of 1999. All dependenc... the possibility of somehow utilizing the existing JHexen code to produce ports of those two games. During the spring of 2000, the JHexen project changed focus and became the Doomsday Eng
- directory_structure @devel
- include/ defs/ jheretic/ jhexen/ common/ src/ include/ ... examples/ (examples like shiny surfaces for jHexen map01) tests/ (assorted resource tests) <... demo/ savegame/ jheretic/ jhexen/ * When a binary installation is made, only th
- 1.9.0-beta6 @version
- the engine-side table being used instead. ==== jHexen ==== * Mobj vs polyobject collision detection... autopage|AUTOPAGE]] is no longer required. ==== jHexen ==== * Re-licensed under the [[http://www.gnu... (team) during deathmatch, default to off. ==== jHexen ==== * Crosshair vitality. Colour the crossha
- jhexen_version_1_3_0-beta5.1 @games
- <noinclude> {{relinfo|jHexen|1.3.0-beta5.1|January 21, 2007|fix|1.9.0-beta5.1|477212|480849|480305}} {{verlinks|jHexen|1.3.0-beta5|1.3.0-beta5.1|1.3.0-beta6}} Patch re
- 1.9.0-beta6.2 @version
- Command line option [[-warp]] not working. ==== jHexen ==== * Fixed: No armor point limit in P_GiveA... command line option "-artiskip", obsolete. ==== jHexen ==== * Changed: "msgrefresh" is now an impuls
- 1.9.0-beta6.3 @version
- l&aid=2800843&group_id=74815&atid=542099). ==== jHexen ==== * Puzzle pieces not placeable. * "Por... g the game font in the console incorrectly. * "jHexen: Door sounds mixed up" (http://sourceforge.net/tr
- 1.9.0-beta6.4 @version
- l&aid=2800853&group_id=74815&atid=542099). ==== jHexen ==== * Minotaur floor fire moving too fast. ... number of deathmatch start spots. ==== jHeretic/jHexen ==== * Unknown [[thing]] types in maps no lon
- cannot_progress_after_going_through_axe_key_door_hexen @games
- jHexen: Cannot progress shortly after going through Axe Key Door; There is a script typo in the original
- 1.9.0-beta6.7 @version
- ail&aid=2800850&group_id=74815&atid=542099 ==== jHexen ==== * "SND_INFO error when changing difficul
- 1.9.0-beta6.8 @version
- ng the overall experience. The first version of JHexen was released ten years ago — you can [[http://www
- 1.9.0-beta7 @version
- server-game-respawn-monsters-nightmare**. ===== jHexen ===== * Fixed: Ambient sounds played via ACS