Fulltext results:
- readme_macos @guide:2.2
- it the bindings in the game's "Options" menu. **Mouse input settings.** The "Sync Axis Sensitivities" option will ensure that mouse sensitivity is the same in both the horizontal and vertical directions. **Minimizing mouse latency.** The default input settings try to replicate the feel of the origina... The 35 Hz limiter can be disabled in the advanced input settings (click the Gauge button). This will minimize mouse input latency as much as possible. You may additi
- doomsday @guide:2.2:man
- it the bindings in the game's "Options" menu. **Mouse input settings.** The "Sync Axis Sensitivities" option will ensure that mouse sensitivity is the same in both the horizontal and vertical directions. **Minimizing mouse latency.** The default input settings try to replicate the feel of the origina... The 35 Hz limiter can be disabled in the advanced input settings (click the Gauge button). This will minimize mouse input latency as much as possible. You may additi
- readme_windows @guide:2.2
- it the bindings in the game's "Options" menu. **Mouse input settings.** The "Sync Axis Sensitivities" option will ensure that mouse sensitivity is the same in both the horizontal and vertical directions. **Minimizing mouse latency.** The default input settings try to replicate the feel of the origina... The 35 Hz limiter can be disabled in the advanced input settings (click the Gauge button). This will minimize mouse input latency as much as possible. You may additi
- readme_macos @guide:2.3
- it the bindings in the game's "Options" menu. **Mouse input settings.** The "Sync Axis Sensitivities" option will ensure that mouse sensitivity is the same in both the horizontal and vertical directions. **Minimizing mouse latency.** The default input settings try to replicate the feel of the origina... The 35 Hz limiter can be disabled in the advanced input settings (click the Gauge button). This will minimize mouse input latency as much as possible. You may additi
- doomsday @guide:2.3:man
- it the bindings in the game's "Options" menu. **Mouse input settings.** The "Sync Axis Sensitivities" option will ensure that mouse sensitivity is the same in both the horizontal and vertical directions. **Minimizing mouse latency.** The default input settings try to replicate the feel of the origina... The 35 Hz limiter can be disabled in the advanced input settings (click the Gauge button). This will minimize mouse input latency as much as possible. You may additi
- readme_windows @guide:2.3
- it the bindings in the game's "Options" menu. **Mouse input settings.** The "Sync Axis Sensitivities" option will ensure that mouse sensitivity is the same in both the horizontal and vertical directions. **Minimizing mouse latency.** The default input settings try to replicate the feel of the origina... The 35 Hz limiter can be disabled in the advanced input settings (click the Gauge button). This will minimize mouse input latency as much as possible. You may additi
- player_controls @devel
- e .cfg file. * Page for axis settings (incl. mouse XY): sensitivity, smoothing, visual representation of the cu... ults for multiple players (as many players as can sensibly have defaults, 2 shouldn't be a problem at lea
- readme_macos @guide:2.1
- it the bindings in the game's "Options" menu. **Mouse input settings.** The "Sync Axis Sensitivities" option will ensure that mouse sensitivity is the same in both the horizontal and vertical directions. **Minimizing mouse latency.** The default input settings try to replicate the feel of the origina... The 35 Hz limiter can be disabled in the advanced input settings (click the Gauge button). This will minimize mouse input latency as much as possible. You may additi
- readme_windows @guide:2.1
- it the bindings in the game's "Options" menu. **Mouse input settings.** The "Sync Axis Sensitivities" option will ensure that mouse sensitivity is the same in both the horizontal and vertical directions. **Minimizing mouse latency.** The default input settings try to replicate the feel of the origina... The 35 Hz limiter can be disabled in the advanced input settings (click the Gauge button). This will minimize mouse input latency as much as possible. You may additi
- doomsday @guide:2.1:man
- it the bindings in the game's "Options" menu. **Mouse input settings.** The "Sync Axis Sensitivities" option will ensure that mouse sensitivity is the same in both the horizontal and vertical directions. **Minimizing mouse latency.** The default input settings try to replicate the feel of the origina... The 35 Hz limiter can be disabled in the advanced input settings (click the Gauge button). This will minimize mouse input latency as much as possible. You may additi
- zoom_script @howto
- suit your setup. When zoomed in, the idea is that mouse sensitivity decreases for more precise aiming (or just ... "zin" "zin1" alias "zin0" "rend-camera-fov 110; input-mouse-x-factor 50.0; input-mouse-y-factor 40.0" alias "zin1" "rend-camera-fov 30; input-mouse-x-factor 30.0; input-mouse-y-factor 20.0" bindevent key-ctrl-down "zin1"
- doomsday @guide:2.0:man
- it the bindings in the game's "Options" menu. **Mouse input settings.** The "Sync Axis Sensitivities" option will ensure that mouse sensitivity is the same in both the horizontal and vertical directions. **Minimizing mouse latency.** The default input settings try to replicate the feel of the origina... The 35 Hz limiter can be disabled in the advanced input settings (click the Gauge button). This will minimize mouse input latency as much as possible. You may additi
- readme_macos @guide:2.0
- it the bindings in the game's "Options" menu. **Mouse input settings.** The "Sync Axis Sensitivities" option will ensure that mouse sensitivity is the same in both the horizontal and vertical directions. **Minimizing mouse latency.** The default input settings try to replicate the feel of the origina... The 35 Hz limiter can be disabled in the advanced input settings (click the Gauge button). This will minimize mouse input latency as much as possible. You may additi
- readme_windows @guide:2.0
- it the bindings in the game's "Options" menu. **Mouse input settings.** The "Sync Axis Sensitivities" option will ensure that mouse sensitivity is the same in both the horizontal and vertical directions. **Minimizing mouse latency.** The default input settings try to replicate the feel of the origina... The 35 Hz limiter can be disabled in the advanced input settings (click the Gauge button). This will minimize mouse input latency as much as possible. You may additi
- bindings_1.8.6_and_1.9_betas @guide
- me scheme is used whether you are using keyboard, mouse, joystick or any other (or combination) of input devices. {{note|Some input devices have addition... s which can be used to configure them in-game (eg sensitivity with mouse/joystick and joystick dead-zone).}} ====== Events ====== Events are really "device input events" which Doomsday can respond to. Examples would be a key down event on a keyboard, a mouse wheel scroll event, a joystick trigger down event