Fulltext results:
- create_a_light_thing @howto
- ====== How to create a Light Thing ====== For this HOW TO, I'm going to guide you through the process of creating a new... uses for that). So what are the qualities of the light thing we are going to create? * It will be spawned at the ceiling and won'... each of the States we created. We now have everything we need for Doomsday to be able to create and understand our new Red Warning Light. However there is still one thing that we need to... |DoomBuilder]] doesn't know about our Red Warning Light, so we can't just select it from the Edit Thing dialog. What we need to do is to manually edit th
- map_object_reference @xg
- [[xg]] system, in fact, just about every time you create a new [[line_type|line]] or [[sector_type]] you w... either itself, a [[sector]], another line or something else, a reference is needed. For example a switch... e to interact. ==== Line → lightlevel ==== //Light level references// or //lightrefs// are used when [[xg_line]]s need to refer to the [[light_level]]s of [[sector]]s. When using lightrefs a s
- use_hires_textures_in_your_map @howto
- tor height) is more than 128 units. The important thing to realize is that if you create a PNG file that is 256x256 and name it TUT_01, th... ode, simply click once on the texture1 lump), highlight the TUT_01 entry and then from the File Menu, cho... rocess for each and every new texture you want to create for your project. Flats ===== Importing graphic... Builder version 1.5 or higher, you can use XWE to create zero-length entries between FF_START and FF_END i
- 1.9.0-beta1...4 @version
- ms: Windows, Mac OS X, and Linux. * The first thing Windows users will notice is the new installer, p... lighting. It is a combination of manually-placed light sources and smoothed sector lights. Once finished... line-of-sight tests and leaking of smooth sector light. To an extent these issues are insignificant, but... in situations (lots of moving planes, many sector light changes). The LOS test hasn't been touched yet.
- 1.9.0-beta6 @version
- roken. This resulted in halos which suggested the light origin was always in the top left quarter of the ... h zero [[things]]. In this instance, a new player thing will be added to the map, located at [0, 0] on th... units (was 1500). * Combined [[cvar]] //rend-light-decor-plane-far// and //rend-light-decor-wall-far//, renamed to [[rend-light-decor-far]]. * Combined
- ded
- _monster|Create a "Barrel Monster"]] * [[howto:create_a_light_thing|Create a "Light Thing"]] * [[howto:use_deds_in_doom_builder|Use Doom
- overview_of_resources_doomsday_1.x @modding
- myfiles.wad /data/jdoom/textures/'' This would create a WAD file that contains all the files from the c... ed with transparent pixels. Examples: * To create a high-resolution texture for the wall texture ST... resources in the //Patches// directory. ===== Light maps ===== Light maps are monochrome images that can be used with dynamic lights. The dimensions of a
- syntax @wiki
- pressing "Edit this page". If you want to try something, just use the [[playground:playground|playground]... nd <sup>superscript</sup>, too. You can mark something as <del>deleted</del> as well. You can mark something as <del>deleted</del> as well. **Paragraphs** ar... ki does not use [[wp>CamelCase]] to automatically create links by default, but this behavior can be enable
- readme_windows @guide:2.1
- * OpenGL 3.3 renderer * World [[movement smoothing]] (actors, monsters, missiles, surfaces) to remov... ld objects (with per-vertex lighting and multiple light sources), [[skies]], [[skyboxes]], and [[particle... s and world surfaces * Automatic world surface (light) [[decorations]] * [[Detail texturing]], shine ... e folder with the built-in game. You can use the "Create New Save Folder" menu item to create a new save f
- doomsday @guide:2.1:man
- ''-''''wh'' (w h) ''-''''file'' (file ...) Everything following ''--'' is ignored. ''@'' can be used to... lete the contents of this folder; Doomsday will recreate them automatically as needed. ; //runtime/confi... * OpenGL 3.3 renderer * World [[movement smoothing]] (actors, monsters, missiles, surfaces) to remov... ld objects (with per-vertex lighting and multiple light sources), [[skies]], [[skyboxes]], and [[particle
- bindings_1.8.6_and_1.9_betas @guide
- fault binding class ("game"). So for example, to create an event binding which creates a new bias light source when you press F5 you would use the follow... the event binding. This means that pressing F5 to create a new bias light source will ONLY work when the "biaseditor" bindi... hen are they active? ===== Normally this is something you don't need to think about as a user. Typical... Binding Class Stack ===== Normally this is something you don't need to think about as a user. Typical
- readme_macos @guide:2.1
- * OpenGL 3.3 renderer * World [[movement smoothing]] (actors, monsters, missiles, surfaces) to remov... ld objects (with per-vertex lighting and multiple light sources), [[skies]], [[skyboxes]], and [[particle... s and world surfaces * Automatic world surface (light) [[decorations]] * [[Detail texturing]], shine ... e folder with the built-in game. You can use the "Create New Save Folder" menu item to create a new save f
- doomsday @guide:2.3:man
- ''-''''wh'' (w h) ''-''''file'' (file ...) Everything following ''--'' is ignored. ''@'' can be used to... lete the contents of this folder; Doomsday will recreate them automatically as needed. ; //runtime/confi... * OpenGL 3.3 renderer * World [[movement smoothing]] (actors, monsters, missiles, surfaces) to remov... s and world surfaces * Automatic world surface (light) [[decorations]] * [[Detail texturing]], shine
- doomsday @guide:2.2:man
- ''-''''wh'' (w h) ''-''''file'' (file ...) Everything following ''--'' is ignored. ''@'' can be used to... lete the contents of this folder; Doomsday will recreate them automatically as needed. ; //runtime/confi... * OpenGL 3.3 renderer * World [[movement smoothing]] (actors, monsters, missiles, surfaces) to remov... s and world surfaces * Automatic world surface (light) [[decorations]] * [[Detail texturing]], shine
- doomsday @guide:2.0:man
- ''-''''wh'' (w h) ''-''''file'' (file ...) Everything following ''--'' is ignored. ''@'' can be used to... lete the contents of this folder; Doomsday will recreate them automatically as needed. ; //runtime/confi... ame-specific rather than profile-specific; if you create custom game profiles, their saves will be written... * OpenGL 2.1 renderer * World [[movement smoothing]] (actors, monsters, missiles, surfaces) to remov