Fulltext results:
- map_info_syntax
- attenuates by distance from viewer (just like in Hexen). | | fog | Enable fog in the map. | | lightning
- thing
- Flags = solid | shootable ^ Flag^ Doom^ Heretic^ Hexen^ Description | | special| Yes| Yes| Yes| | | sol... a. | ==== Flags2 ==== ^ Flag^ Doom^ Heretic^ Hexen^ Description | | alwayslit| Yes| Yes| | The thing... ng will be affected by wind sectors (both Heretic/HeXen default sector types and XG). | | floorbounce| Ye... s| | | boss| Yes| Yes| Yes| In Doom. Heretic and HeXen, this renders the bad guy immune to splash damage
- infine_script_reference
- ys false for [[:doom_ii]], [[:final_doom]] and [[:hexen]]. | | ultimate| True if the [[:game_mode]] is "[... ehub| True if a [[:hub]] has just been exited ([[:hexen]]). | | fighter| True if the player's class is [[:fighter]] ([[:hexen]]). | | cleric| True if the player's class is [[:cleric]] ([[:hexen]]). | | mage| True if the player's class is [[:ma
- episode
- he other maps. Hubs were originally introduced in Hexen. **Map exclusivity.** Each map may be used once ... thored to allow this kind of "atomicity". Maps in Hexen, for example, use scripts that may not support th... ode definitions vs. MAPINFO ===== The [[modding:hexen_mapinfo|Hexen MAPINFO]] definition format was originally introduced by Hexen and then later expanded by
- episode_syntax
- ==== <note>Presently hubs are only supported in Hexen (and the Deathkings expansion).</note> Group of ... perform special case and/or game specific logic. Hexen, for example, will clear the inventories of all p... et-exit-line is crossed, this one is used. //(Not Hexen)// | **Target Map**: URI of another map from th
- values
- also ===== * [[ded:Values for Doom]] * [[ded:Values for Heretic]] * [[ded:Values for Hexen]]
- finale
- nal [[games:Doom]], [[games:Heretic]] and [[games:Hexen]] typically have a tiled flat as the background a