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- app @script:module
- e changes. Note that this is also called when the game is unloaded. The ID of the loaded game mode is provided as an argument to the functions. def gameHasChanged(newGame) print "Game is now:", newGame end App.audienceForGameChange += [gameHasChanged] ===== App.Player ===== Base class f
- reference
- ing engine configuration and controlling [[assets:model#timelines|3D model asset animation]]. Doomsday Script is not a compiled language and thus is not intended for high-performance or time-critical tasks. Game plugins, for instance, should be written in nativ... nt/net.dengine.client.pack/modules/controllers.ds|Game controller presets script]] * [[https://github.
- language
- .module:DisplayMode]] : information about display modes ; [[.module:Game]] : bindings for the game plugin ; [[.module:gui]] : routines related to the graphical user interface... anipulating savegames ; [[.module:Version]] : version information ; [[.module:World]] : game world