Fulltext results:
- overview_of_resources_doomsday_1.x
- all textures, menu graphics and fonts, background music and sound effects are loaded from WAD files. Doom... class has its own subdirectory under the //data/<gamemode>/// directory. The table below lists the reso... es | | LightMaps| Textures for dynamic lights | | Music| Background music | | Sfx| Sound effects | Another example: sound effects for Doom II would be placed
- automatic_file_mapping_in_pk3
- ng extensions are automatically mapped to //data\<gamecomponent>\auto\// * [[:pk3]]/[[:zip]] * [[... ] definitions are automatically mapped to //defs\<gamecomponent>\auto\// **Note**: Automatically reloca... fonts/ * lightmaps/ * models/ (1.9.7+) * music/ * patches/ * sfx/ (1.9.7+) * textures/ ... fix^ ^ Virtual Directory | | # (hash)| ⇒| data/[[:game_component|<gamecomponent>]]/auto/ | | @ (at)| ⇒|
- resource_uris
- * Graphics * Lightmaps * Maps * Models * Music * Packages * Patches * Sfx * Textures| ==... * Textures | | ===== Font namespaces ===== * Game * System| ===== Material namespaces ===== * F