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        <title>Doomsday Manual</title>
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       <dc:date>2026-04-21T11:54:42+00:00</dc:date>
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        <dc:date>2017-03-23T07:07:53+00:00</dc:date>
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        <title>version:1.9.0-beta6</title>
        <link>https://manual.dengine.net/version/1.9.0-beta6?rev=1490252873&amp;do=diff</link>
        <description>1.9.0-beta5.1Versions1.9.0-beta6.1
Version 1.9.0-beta6



These are the release notes for version 1.9.0-beta6 of the doomsday_engine. Beta 6 represents almost two years' worth of work toward the 1.9 series. A lot has changed under the hood, and there are quite a few visible changes as well. However, our work is still ongoing, so this release unfortunately has some</description>
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        <dc:date>2017-03-23T06:45:49+00:00</dc:date>
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        <title>version:detailed_list_of_changes_in_doomsday_version_1.9.7</title>
        <link>https://manual.dengine.net/version/detailed_list_of_changes_in_doomsday_version_1.9.7?rev=1490251549&amp;do=diff</link>
        <description>This article lists the important changes in 1.9.7.

Fixes during Candidate phase

	*   [367] regression: blank screen on client
	*   player thing angle not updating in automap
	*   [367] regression: missing/hidden automap [scale initialization issue]
	*   Hexen: pottery explode sound gets a channel but doesn't play [sf_dontstop]</description>
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        <dc:date>2019-02-17T10:40:57+00:00</dc:date>
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        <title>version:2.1</title>
        <link>https://manual.dengine.net/version/2.1?rev=1550400057&amp;do=diff</link>
        <description>2.0.3Versions2.1.1
Version 2.1

Doomsday 2.1 contains several improvements for an all-around nicer experience.

	*  Graphics optimizations: While games still use the classic renderer like in 2.0, all graphics are now drawn using OpenGL 3.3. This enables optimizations for more efficient rendering of the player view, menus, text, and the Doomsday UI.</description>
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        <dc:date>2017-03-23T06:48:34+00:00</dc:date>
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        <title>version:1.9.0-beta6.9</title>
        <link>https://manual.dengine.net/version/1.9.0-beta6.9?rev=1490251714&amp;do=diff</link>
        <description>1.9.0-beta6.8Versions1.9.7
Version 1.9.0-beta6.9

9th patch release for Beta 6.



Known issues

	*   Multiplayer games are not fully operational. The stable version 1.8.6 is recommended for multiplayer games at this time.
	*   Demo recording/playback is not functional. Demo support will return in a future release.</description>
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        <title>version:1.9.0-beta6.1</title>
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        <description>1.9.0-beta6Versions1.9.0-beta6.2
Version 1.9.0-beta6.1

Patch release for Beta 6.



Fixes

Engine

	*   Fixed: Models would not be drawn if their origin was not visible.
	*   Fixed: “Dynamic lights bleeding through solid walls” (&lt;http://sourceforge.net/tracker/?func=detail&amp;aid=2717071&amp;group_id=74815&amp;atid=542099&gt;).
	*   Fixed: “invalid read of 8 byte” (&lt;http://sourceforge.net/tracker2/?func=detail&amp;aid=2655595&amp;group_id=74815&amp;atid=542099&gt;).
	*</description>
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        <dc:date>2021-01-08T19:17:53+00:00</dc:date>
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        <title>version:2.3</title>
        <link>https://manual.dengine.net/version/2.3?rev=1610133473&amp;do=diff</link>
        <description>2.2.2Versions2.3.1
Version 2.3

This release enhances vanilla DOOM render hack support and adds new Doomsday Script bindings.



New features

DOOM render hacks. TNT: Evilution and The Plutonia Experiment use several render/map hacks to take advantage of quirks in the original DOOM renderer. Many of these effects are now supported (or fixed) in Doomsday. Examples: TNT MAP02 deep water, TNT MAP02 windows overlooking the deep water, TNT MAP09 transparent window, TNT MAP31 Arachnotrons inside pilla…</description>
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        <dc:date>2017-03-22T19:49:28+00:00</dc:date>
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        <title>version:1.13</title>
        <link>https://manual.dengine.net/version/1.13?rev=1490212168&amp;do=diff</link>
        <description>1.12.2Versions1.13.1
Version 1.13

Version 1.13 concentrates on bringing new flexibility into Doomsday's renderer. Under the hood we've also been reorganizing management of logical resources into a better shape for future needs.



Overview

Highlights

 Framebuffer effects.</description>
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