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        <title>ded:thing</title>
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        <description>Thing (DED)

Syntax


Thing
{
  ID = &quot;&quot;
  Doomed Number = 0
  Name = &quot;&quot;
  
  Spawn State = &quot;&quot;
  See State = &quot;&quot;
  Pain State = &quot;&quot;
  Melee State = &quot;&quot;
  Missile State = &quot;&quot;
  Crash State = &quot;&quot;
  Death State = &quot;&quot;
  Xdeath State = &quot;&quot;
  Raise State = &quot;&quot;
  
  See Sound = &quot;&quot;
  Attack Sound = &quot;&quot;
  Pain Sound = &quot;&quot;
  Death Sound = &quot;&quot;
  Active Sound = &quot;&quot;
  
  Reaction Time = 0
  Pain Chance = 0
  Spawn Health = 0
  Speed = 0.0
  Radius = 0.0
  Height = 0.0
  Mass = 0
  Damage = 0
  Flags = &quot;&quot;
  Flags2 = &quot;&quot;
  …</description>
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        <title>ded:material_syntax</title>
        <link>https://manual.dengine.net/ded/material_syntax?rev=1489957994&amp;do=diff</link>
        <description>Material {
  ID = &quot;&quot;
  Width = 0.0
  Height = 0.0
  Flags = flag1 | flag2

  Layer {
    Stage {
      Texture = &quot;&quot;
      Offset { 0 0 }      
      Tics = 0
      Rnd = 0
      Glow = 0.0
      Glow Rnd = 0.0
    }
  }

  Light {
    Pattern offset { 0 0 }
    Pattern skip { 0 0 }  
    Stage {
      Offset { 0 0 }
      Distance = 0.0
      Tics = 0
      Rnd = 0.0
      Color { 0 0 0 }
      Levels { 0 0 }
      Radius = 0.0
      Bottom map = &quot;&quot;
      Side map = &quot;&quot;
      Top map = &quot;&quot;
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