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        <dc:date>2020-11-12T15:29:58+00:00</dc:date>
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        <title>script:reference</title>
        <link>https://manual.dengine.net/script/reference?rev=1605194998&amp;do=diff</link>
        <description>Doomsday Script reference guide

This article describes the Doomsday Script language and its role in Doomsday 2.

Overview

Doomsday Script is a scripting language with features such as a class-based object system, and exceptions. It is designed to harmoniously work together with Doomsday's native code and objects.</description>
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        <dc:date>2019-11-21T05:39:27+00:00</dc:date>
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        <title>script:walkthrough:miscellaneous</title>
        <link>https://manual.dengine.net/script/walkthrough/miscellaneous?rev=1574314767&amp;do=diff</link>
        <description>Scopesstart
Miscellaneous

Script return value

In certain circumstances, it is useful to return a value from the entire script itself, and not just from a function. For example, the argument to eval() is a script whose return value is returned to the caller.

The script return value is the final evaluated expression of the script.</description>
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        <dc:date>2019-11-17T19:27:36+00:00</dc:date>
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        <title>script:module:core</title>
        <link>https://manual.dengine.net/script/module/core?rev=1574018856&amp;do=diff</link>
        <description>Core (Module)

Module for built-in classes and other integral features of Doomsday Script.

Functions

 ( )

Returns the current search path for imported Doomsday Script modules. The return value is an array:
[ , /modules, /home/modules, /data/net.dengine.stdlib.pack/modules, /data/
  net.dengine.stdlib.gui.pack/modules, /data/net.dengine.client.pack/modules ]</description>
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        <dc:date>2020-11-26T06:24:06+00:00</dc:date>
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        <title>script:module:app</title>
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        <description>App (Module)

Module that wraps the native App class. Derived classes like ClientApp may also augment the module with their variables and functions.

Functions

 ( )

Returns an object representing the console player (App.Player).

 ( )

Returns the identifier of the currently loaded game plugin. The return value is text, for instance for the Doom game plugin:</description>
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        <title>script:walkthrough:basic_expressions</title>
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        <description>Reference guide startOperator expressions
Basic expressions

Numbers and strings

All numbers are internally stored as 64-bit floats.
$ print 5, 5.5, -3.141592657
5 5.5 -3.14159
Hexadecimal numbers use the “0x” prefix.
$ print 0x100, 0X123
256 291
Underscores can be inserted in numbers at any points. This is only to improve readability for humans; the parser ignores them.</description>
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        <dc:date>2019-11-23T19:38:44+00:00</dc:date>
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        <title>script:walkthrough:records</title>
        <link>https://manual.dengine.net/script/walkthrough/records?rev=1574537924&amp;do=diff</link>
        <description>ExceptionsstartFunctions
Records

Records are the foundation of Doomsday Script. Each namespace and module is a record, each object is a record, and classes are records, too.

The ownership model of records is that there is always a single owner for a record, and if that owner gets destroyed, all records owned by it will get destroyed, too. Many records are owned by native code (e.g., built-in modules like</description>
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