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       <dc:date>2026-06-11T22:25:40+00:00</dc:date>
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        <dc:date>2017-03-23T07:07:53+00:00</dc:date>
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        <title>version:1.9.0-beta6</title>
        <link>https://manual.dengine.net/version/1.9.0-beta6?rev=1490252873&amp;do=diff</link>
        <description>1.9.0-beta5.1Versions1.9.0-beta6.1
Version 1.9.0-beta6



These are the release notes for version 1.9.0-beta6 of the doomsday_engine. Beta 6 represents almost two years' worth of work toward the 1.9 series. A lot has changed under the hood, and there are quite a few visible changes as well. However, our work is still ongoing, so this release unfortunately has some</description>
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        <dc:date>2019-11-17T16:29:09+00:00</dc:date>
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        <title>devel:player_controls</title>
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        <description>Player controls

This article describes the system of how input events are used for controlling players, and how this works in the client/server architecture that Doomsday is using.

Motivation

Why are player controls being reworked?

	*   Engine-side control management. Games just have to query the control state.</description>
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        <dc:date>2008-10-10T21:18:38+00:00</dc:date>
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        <description>jHexen: Cannot progress shortly after going through Axe Key Door;

There is a script typo in the original HeXen regarding the Chaos Serpents behind the Axe Door in the Gibbet.

The script checks approximately every three seconds for when exactly three of them are still alive and then lowers the walls of the room unleashing the next wave of monsters. If there are more or less than three alive, the script will not activate.</description>
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        <title>version:1.9.0-beta6.1</title>
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        <description>1.9.0-beta6Versions1.9.0-beta6.2
Version 1.9.0-beta6.1

Patch release for Beta 6.



Fixes

Engine

	*   Fixed: Models would not be drawn if their origin was not visible.
	*   Fixed: “Dynamic lights bleeding through solid walls” (&lt;http://sourceforge.net/tracker/?func=detail&amp;aid=2717071&amp;group_id=74815&amp;atid=542099&gt;).
	*   Fixed: “invalid read of 8 byte” (&lt;http://sourceforge.net/tracker2/?func=detail&amp;aid=2655595&amp;group_id=74815&amp;atid=542099&gt;).
	*</description>
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        <dc:date>2017-03-13T12:18:32+00:00</dc:date>
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        <title>version:detailed_list_of_changes_in_doomsday_version_1.12</title>
        <link>https://manual.dengine.net/version/detailed_list_of_changes_in_doomsday_version_1.12?rev=1489407512&amp;do=diff</link>
        <description>This article lists the important changes in doomsday_version_1.12.

Fixed bugs

[


===== Resources =====


  *  Fatal error playing **Icarus: Alien Vanguard** MAP16, due to an oversight in the line-of-sight algorithm when dealing with maps with overlapped lines.
  *  Fatal error playing **Astrostein** when firing the &quot;BFG&quot;, due to misinterpretation of truncated Patch format images.
  *  Fatal error playing **Eternal Doom** MAP10, due to mishandling of overlapped sectors in the BSP builder.
  * …</description>
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