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        <title>guide:2.0:man:doomsday</title>
        <link>https://manual.dengine.net/guide/2.0/man/doomsday?rev=1490353067&amp;do=diff</link>
        <description>doomsday

Synopsis

doomsday -iwad (dir) -game (id) -wnd -wh (w h) -file (file ...) 

Everything following -- is ignored. @ can be used to specify a response file whose contents are added to the command line. 

Options

 -file | -f

 Specify one or more data files or packages (</description>
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        <dc:date>2017-03-24T10:57:39+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>guide:2.0:readme_windows</title>
        <link>https://manual.dengine.net/guide/2.0/readme_windows?rev=1490353059&amp;do=diff</link>
        <description>Doomsday Engine

Introduction

The Doomsday Engine is a “source port” of id Software's Doom and Raven Software's Heretic and Hexen, which were popular PC FPS games in the early-to-mid 1990s. Doomsday enhances these classic games with many features including 3D graphics, fully customizable controls and client/server multiplayer, making them more accessible to modern gamers. However, the feel of the original games has been kept intact, ensuring sublime nostalgia or an exciting introduction to the …</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2017-03-24T10:57:45+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>guide:2.0:readme_macos</title>
        <link>https://manual.dengine.net/guide/2.0/readme_macos?rev=1490353065&amp;do=diff</link>
        <description>Doomsday Engine

Introduction

The Doomsday Engine is a “source port” of id Software's Doom and Raven Software's Heretic and Hexen, which were popular PC FPS games in the early-to-mid 1990s. Doomsday enhances these classic games with many features including 3D graphics, fully customizable controls and client/server multiplayer, making them more accessible to modern gamers. However, the feel of the original games has been kept intact, ensuring sublime nostalgia or an exciting introduction to the …</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2019-11-17T07:32:04+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>fs:packages</title>
        <link>https://manual.dengine.net/fs/packages?rev=1573975924&amp;do=diff</link>
        <description>Packages

In Doomsday 2, resources are collected into packages. This article describes the Doomsday 2 package format and how you should go about creating your own packages.

Package format

A Doomsday 2 package can either be a folder or a ZIP archive. Regardless of the type, the file name must have a</description>
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        <dc:date>2019-12-02T01:11:00+00:00</dc:date>
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        <title>guide:2.3:man:doomsday</title>
        <link>https://manual.dengine.net/guide/2.3/man/doomsday?rev=1575249060&amp;do=diff</link>
        <description>doomsday

Synopsis

doomsday -iwad (dir) -game (id) -wnd -wh (w h) -file (file ...) 

Everything following -- is ignored. @ can be used to specify a response file whose contents are added to the command line. 

Options

 -file | -f

 Specify one or more data files or packages (</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2018-12-15T18:38:46+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>modding:resource_packaging_guidelines</title>
        <link>https://manual.dengine.net/modding/resource_packaging_guidelines?rev=1544899126&amp;do=diff</link>
        <description>Resource packaging guidelines

This page details the recommended conventions for packaging resources for Doomsday 2.

Packaging an asset

Every asset, for example a 3D model for a barrel, should be packaged into its own Doomsday 2 package. This will give users the freedom to load this asset separately from any other assets that you provide.</description>
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        <dc:date>2019-12-07T09:19:57+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>guide:2.2:man:doomsday</title>
        <link>https://manual.dengine.net/guide/2.2/man/doomsday?rev=1575710397&amp;do=diff</link>
        <description>doomsday

Synopsis

doomsday -iwad (dir) -game (id) -wnd -wh (w h) -file (file ...) 

Everything following -- is ignored. @ can be used to specify a response file whose contents are added to the command line. 

Options

 -file | -f

 Specify one or more data files or packages (</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2019-12-02T01:10:58+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>guide:2.3:readme_windows</title>
        <link>https://manual.dengine.net/guide/2.3/readme_windows?rev=1575249058&amp;do=diff</link>
        <description>Doomsday Engine

Introduction

The Doomsday Engine is a “source port” of id Software's Doom and Raven Software's Heretic and Hexen, which were popular PC FPS games in the early-to-mid 1990s. Doomsday enhances these classic games with many features including 3D graphics, fully customizable controls and client/server multiplayer, making them more accessible to modern gamers. However, the feel of the original games has been kept intact, ensuring sublime nostalgia or an exciting introduction to the …</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2019-12-02T01:11:00+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>guide:2.3:readme_macos</title>
        <link>https://manual.dengine.net/guide/2.3/readme_macos?rev=1575249060&amp;do=diff</link>
        <description>Doomsday Engine

Introduction

The Doomsday Engine is a “source port” of id Software's Doom and Raven Software's Heretic and Hexen, which were popular PC FPS games in the early-to-mid 1990s. Doomsday enhances these classic games with many features including 3D graphics, fully customizable controls and client/server multiplayer, making them more accessible to modern gamers. However, the feel of the original games has been kept intact, ensuring sublime nostalgia or an exciting introduction to the …</description>
    </item>
    <item rdf:about="https://manual.dengine.net/guide/2.2/readme_windows?rev=1575710396&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2019-12-07T09:19:56+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>guide:2.2:readme_windows</title>
        <link>https://manual.dengine.net/guide/2.2/readme_windows?rev=1575710396&amp;do=diff</link>
        <description>Doomsday Engine

Introduction

The Doomsday Engine is a “source port” of id Software's Doom and Raven Software's Heretic and Hexen, which were popular PC FPS games in the early-to-mid 1990s. Doomsday enhances these classic games with many features including 3D graphics, fully customizable controls and client/server multiplayer, making them more accessible to modern gamers. However, the feel of the original games has been kept intact, ensuring sublime nostalgia or an exciting introduction to the …</description>
    </item>
    <item rdf:about="https://manual.dengine.net/guide/2.2/readme_macos?rev=1575710397&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2019-12-07T09:19:57+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>guide:2.2:readme_macos</title>
        <link>https://manual.dengine.net/guide/2.2/readme_macos?rev=1575710397&amp;do=diff</link>
        <description>Doomsday Engine

Introduction

The Doomsday Engine is a “source port” of id Software's Doom and Raven Software's Heretic and Hexen, which were popular PC FPS games in the early-to-mid 1990s. Doomsday enhances these classic games with many features including 3D graphics, fully customizable controls and client/server multiplayer, making them more accessible to modern gamers. However, the feel of the original games has been kept intact, ensuring sublime nostalgia or an exciting introduction to the …</description>
    </item>
    <item rdf:about="https://manual.dengine.net/guide/2.1/man/doomsday?rev=1543972323&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2018-12-05T01:12:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>guide:2.1:man:doomsday</title>
        <link>https://manual.dengine.net/guide/2.1/man/doomsday?rev=1543972323&amp;do=diff</link>
        <description>doomsday

Synopsis

doomsday -iwad (dir) -game (id) -wnd -wh (w h) -file (file ...) 

Everything following -- is ignored. @ can be used to specify a response file whose contents are added to the command line. 

Options

 -file | -f

 Specify one or more data files or packages (</description>
    </item>
    <item rdf:about="https://manual.dengine.net/guide/2.1/readme_windows?rev=1543972323&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2018-12-05T01:12:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>guide:2.1:readme_windows</title>
        <link>https://manual.dengine.net/guide/2.1/readme_windows?rev=1543972323&amp;do=diff</link>
        <description>Doomsday Engine

Introduction

The Doomsday Engine is a “source port” of id Software's Doom and Raven Software's Heretic and Hexen, which were popular PC FPS games in the early-to-mid 1990s. Doomsday enhances these classic games with many features including 3D graphics, fully customizable controls and client/server multiplayer, making them more accessible to modern gamers. However, the feel of the original games has been kept intact, ensuring sublime nostalgia or an exciting introduction to the …</description>
    </item>
    <item rdf:about="https://manual.dengine.net/guide/2.1/readme_macos?rev=1543972323&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2018-12-05T01:12:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>guide:2.1:readme_macos</title>
        <link>https://manual.dengine.net/guide/2.1/readme_macos?rev=1543972323&amp;do=diff</link>
        <description>Doomsday Engine

Introduction

The Doomsday Engine is a “source port” of id Software's Doom and Raven Software's Heretic and Hexen, which were popular PC FPS games in the early-to-mid 1990s. Doomsday enhances these classic games with many features including 3D graphics, fully customizable controls and client/server multiplayer, making them more accessible to modern gamers. However, the feel of the original games has been kept intact, ensuring sublime nostalgia or an exciting introduction to the …</description>
    </item>
    <item rdf:about="https://manual.dengine.net/version/2.0?rev=1491044789&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-04-01T11:06:29+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>version:2.0</title>
        <link>https://manual.dengine.net/version/2.0?rev=1491044789&amp;do=diff</link>
        <description>1.15.8Versions2.0.1
Version 2.0

The first stable release in the 2.x series.



Highlights

 Home Screen replaces the front-end app.
The Python-based Snowberry launcher application was created in 2005 and has been used for starting Doomsday ever since. In version 2.0, the launcher is no longer needed because Doomsday's</description>
    </item>
    <item rdf:about="https://manual.dengine.net/fs?rev=1544903959&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2018-12-15T19:59:19+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>fs</title>
        <link>https://manual.dengine.net/fs?rev=1544903959&amp;do=diff</link>
        <description>File system

Doomsday 2 has an internal file system that abstracts away all platform-specific details about the files being used. 

The file system maintains a tree of files and folders. It provides a way to quickly and efficiently locate files anywhere in the tree. It also contains semantic information about the structure and content of the tree, allowing others to know how to treat the files and folders.</description>
    </item>
    <item rdf:about="https://manual.dengine.net/script/reference?rev=1605194998&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-11-12T15:29:58+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>script:reference</title>
        <link>https://manual.dengine.net/script/reference?rev=1605194998&amp;do=diff</link>
        <description>Doomsday Script reference guide

This article describes the Doomsday Script language and its role in Doomsday 2.

Overview

Doomsday Script is a scripting language with features such as a class-based object system, and exceptions. It is designed to harmoniously work together with Doomsday's native code and objects.</description>
    </item>
    <item rdf:about="https://manual.dengine.net/guide/addons_doomsday_1.x?rev=1490040902&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-03-20T20:15:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>guide:addons_doomsday_1.x</title>
        <link>https://manual.dengine.net/guide/addons_doomsday_1.x?rev=1490040902&amp;do=diff</link>
        <description>Add-ons (Doomsday 1.x)

Add-ons repository

See the dengine.net Add-ons Repository.

Installation instructions

The majority of the packages made available here can be installed via any of the following methods.

Install a package for use with the Doomsday Engine Frontend</description>
    </item>
    <item rdf:about="https://manual.dengine.net/fs/package_tags?rev=1544081583&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2018-12-06T07:33:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>fs:package_tags</title>
        <link>https://manual.dengine.net/fs/package_tags?rev=1544081583&amp;do=diff</link>
        <description>Package tags

Package tags are used for categorizing and flagging packages. It is important to define valid and complete tags for each package because this helps users find the right ones, and allows the engine to treat packages appropriately.

With the exception of the tags listed below, you are free to use any combination of letters, numbers and underscores as a tag. A tag cannot contain space characters.</description>
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    <item rdf:about="https://manual.dengine.net/version/detailed_list_of_changes_in_doomsday_version_1.9.10?rev=1490250788&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-03-23T06:33:08+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>version:detailed_list_of_changes_in_doomsday_version_1.9.10</title>
        <link>https://manual.dengine.net/version/detailed_list_of_changes_in_doomsday_version_1.9.10?rev=1490250788&amp;do=diff</link>
        <description>This article lists the important changes in 1.9.10.

Fixed bugs

	*   Crash when locating a fallback skin for a model without skins (out of bounds memory access).
	*   Crash when replacing text definitions (null pointer access).
	*   Crashes with add-ons using the HI_START/HI_END method of texture replacement.</description>
    </item>
    <item rdf:about="https://manual.dengine.net/version/1.15?rev=1490212360&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-03-22T19:52:40+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>version:1.15</title>
        <link>https://manual.dengine.net/version/1.15?rev=1490212360&amp;do=diff</link>
        <description>1.14.5Versions1.15.1
Version 1.15



Highlights


Custom episodes. Episode definitions specify the structure of game episodes (including hubs) enabling entirely new episodes and modifying the originals.

MAPINFO support. Hexen MAPINFO definitions are now supported in Doom and Heretic, as well as Hexen. Note that presently only the Hexen dialect of MAPINFO is supported (ZDoom uses it's own MAPINFO dialect).</description>
    </item>
    <item rdf:about="https://manual.dengine.net/fs/addon_box?rev=1578653798&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-01-10T10:56:38+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>fs:addon_box</title>
        <link>https://manual.dengine.net/fs/addon_box?rev=1578653798&amp;do=diff</link>
        <description>Box (add-on format)

Sometimes it is necessary to combine multiple addons into a single 'mod' package for distribution. A mod consisting of multiple  (perhaps by different authors) can be packaged together into a single folder.

The .box format was initially created for the Snowberry launcher app. Recent versions of Doomsday support it, too.</description>
    </item>
    <item rdf:about="https://manual.dengine.net/devel/release_packaging?rev=1299429400&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2011-03-06T16:36:40+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>devel:release_packaging</title>
        <link>https://manual.dengine.net/devel/release_packaging?rev=1299429400&amp;do=diff</link>
        <description>This article explains the process used for creating release packages of the doomsday_engine on various platforms.

To create a release, you will need to check out the appropriate version/branch out of the deng svn_repository. At a minimum, the distrib, doomsday and snowberry directories are needed.</description>
    </item>
    <item rdf:about="https://manual.dengine.net/version/1.9.10?rev=1490250794&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-03-23T06:33:14+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>version:1.9.10</title>
        <link>https://manual.dengine.net/version/1.9.10?rev=1490250794&amp;do=diff</link>
        <description>1.9.9Versions1.9.10-1
Version 1.9.10



Overview

In version 1.9.10 we are taking concrete steps forward in pursuit of several long-term objectives. A guiding principle has been to bring a new level of clarity into the internal structure of the engine while also preparing the next-generation incarnations of key subsystems: file system, resource management, and scripting. This means, though, that the number of visible changes is still significantly smaller than the number of internal changes. We …</description>
    </item>
    <item rdf:about="https://manual.dengine.net/guide/persist.pack?rev=1490337390&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-03-24T06:36:30+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>guide:persist.pack</title>
        <link>https://manual.dengine.net/guide/persist.pack?rev=1490337390&amp;do=diff</link>
        <description>persist.pack

persist.pack is the name of the special resource package where Doomsday 2 keeps all persistent application data. The package is stored in the user's runtime folder.

The package uses the standard Doomsday resource package format (ZIP/PK3 with Info metadata).</description>
    </item>
    <item rdf:about="https://manual.dengine.net/script/module/core?rev=1574018856&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2019-11-17T19:27:36+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>script:module:core</title>
        <link>https://manual.dengine.net/script/module/core?rev=1574018856&amp;do=diff</link>
        <description>Core (Module)

Module for built-in classes and other integral features of Doomsday Script.

Functions

 ( )

Returns the current search path for imported Doomsday Script modules. The return value is an array:
[ , /modules, /home/modules, /data/net.dengine.stdlib.pack/modules, /data/
  net.dengine.stdlib.gui.pack/modules, /data/net.dengine.client.pack/modules ]</description>
    </item>
    <item rdf:about="https://manual.dengine.net/sidebar?rev=1581051968&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-02-07T05:06:08+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>sidebar</title>
        <link>https://manual.dengine.net/sidebar?rev=1581051968&amp;do=diff</link>
        <description>Doomsday Manual

User Guide

	*  Introduction
	*  Getting started
	*  Game library
	*  Mods
	*  Task bar and console
	*  Configuration
	*  Renderer settings
	*  Multiplayer
		*  Running a server
		*  Shell

	*  Troubleshooting
	*  Index

Quick Reference

	*  Readme
	*  Version history

Modding

	*  Introduction
	*  Resources (v1)
	*  File system
		*  Packages
		*  Assets

	*  DED reference
	*  XG reference
	*  Scripting

Development

	*  Getting started
	*  Compiling
	*  Contributing</description>
    </item>
    <item rdf:about="https://manual.dengine.net/version/2.2?rev=1578546734&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-01-09T05:12:14+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>version:2.2</title>
        <link>https://manual.dengine.net/version/2.2?rev=1578546734&amp;do=diff</link>
        <description>2.1.2Versions2.2.1
Version 2.2

This release has several bug fixes and modding related enhancements.



New features

Doomsday Script rising in prominence. The built-in scripting language has been in the works for many years, and slowly it has gained wider integration in the engine internals. The Manual has now been updated with a proper</description>
    </item>
    <item rdf:about="https://manual.dengine.net/devel/automated_build_system?rev=1503129235&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-08-19T07:53:55+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>devel:automated_build_system</title>
        <link>https://manual.dengine.net/devel/automated_build_system?rev=1503129235&amp;do=diff</link>
        <description>Automated build system (Autobuilder)

This article describes the automated build system that generates the binary releases for the project.

Overview

Doomsday's automated build system has been set up for daily builds. Every day at 01:00 UTC, the system checks if the master branch has new commits, and if so, tags and builds a new release. The releases become available for download within a couple of hours from the build time. The system also generates an RSS feed with information about each buil…</description>
    </item>
    <item rdf:about="https://manual.dengine.net/devel/build_tools_for_unix?rev=1608646805&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-12-22T14:20:05+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>devel:build_tools_for_unix</title>
        <link>https://manual.dengine.net/devel/build_tools_for_unix?rev=1608646805&amp;do=diff</link>
        <description>Build tools for Unix (Doomsday 1.x)

Ubuntu

First, make sure you have the universe and multiverse repositories enabled on your Ubuntu system.

Next make sure you have the toolchain installed to build Doomsday. You will need:
GCC, Python, Git, and Qmake.
Install them like this:
sudo aptitude install build-essential python git qt4-qmake qt-creator</description>
    </item>
    <item rdf:about="https://manual.dengine.net/assets/model?rev=1582446796&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-02-23T08:33:16+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>assets:model</title>
        <link>https://manual.dengine.net/assets/model?rev=1582446796&amp;do=diff</link>
        <description>3D model assets

This page is about 3D model assets that can be rendered in the game world using the GL2 model renderer. The article applies to version 2.2. 

Doomsday 1.x supports only MD2/DMD models.

Models representing things (model.thing.*)

Example:
asset model.thing.possessed {
  path = &quot;possessed.md5mesh&quot;
}</description>
    </item>
    <item rdf:about="https://manual.dengine.net/devel/developer_guidelines?rev=1490013241&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-03-20T12:34:01+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>devel:developer_guidelines</title>
        <link>https://manual.dengine.net/devel/developer_guidelines?rev=1490013241&amp;do=diff</link>
        <description>Developer guidelines

Doomsday Engine is a diverse project that is free and open-source. 
As such, one of many ways to give back to Doomsday is by contributing code.

Be it a bugfix, new feature, or even just cleanup, your work can help make Doomsday the most
technically advanced Doom engine available today.</description>
    </item>
    <item rdf:about="https://manual.dengine.net/script/walkthrough/scopes?rev=1574672151&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2019-11-25T08:55:51+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>script:walkthrough:scopes</title>
        <link>https://manual.dengine.net/script/walkthrough/scopes?rev=1574672151&amp;do=diff</link>
        <description>FunctionsstartMiscellaneous
Scopes

The following scopes (namespaces) are defined:

	*  Each module has its own global scope.
	*  Each function has its own local scope.
	*  In a class definition, the scope is the class namespace.

Global assignment

The global assignment := operator inserts variables to the module's global namespace.</description>
    </item>
    <item rdf:about="https://manual.dengine.net/version?rev=1612442615&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-02-04T12:43:35+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>version</title>
        <link>https://manual.dengine.net/version?rev=1612442615&amp;do=diff</link>
        <description>Version history

Stable releases
 Release  Version  Build  Notes    2.3  2.3.1  3685   2.3  3650  DOOM render hacks, more scripting improvements    2.2  2.2.2  3313   2.2.1  3299   2.2  3272  Doomsday Script improvements, Heretic modding, weapon FOV    2.1  2.1.2  3226   2.1.1  2967</description>
    </item>
    <item rdf:about="https://manual.dengine.net/fs/package?rev=1489405307&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-03-13T11:41:47+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>fs:package</title>
        <link>https://manual.dengine.net/fs/package?rev=1489405307&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://manual.dengine.net/start?rev=1544632970&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2018-12-12T16:42:50+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>start</title>
        <link>https://manual.dengine.net/start?rev=1544632970&amp;do=diff</link>
        <description>Doomsday Engine 2 Manual

About Doomsday

The Doomsday Engine is an enhanced Doom/Heretic/Hexen source port for the Windows, macOS, and Linux platforms. It is based on the source code of id Software's Doom and Raven Software's Heretic and Hexen. The Doomsday Engine and the associated ports of Doom, Heretic and Hexen have been under development since 1999. The first versions were released in late 1999 and early 2000.</description>
    </item>
    <item rdf:about="https://manual.dengine.net/fs/package_identifier?rev=1413712981&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2014-10-19T10:03:01+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>fs:package_identifier</title>
        <link>https://manual.dengine.net/fs/package_identifier?rev=1413712981&amp;do=diff</link>
        <description>*  REDIRECT File_name_and_identifier</description>
    </item>
    <item rdf:about="https://manual.dengine.net/version/detailed_list_of_changes_in_doomsday_version_1.15?rev=1490079544&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-03-21T06:59:04+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>version:detailed_list_of_changes_in_doomsday_version_1.15</title>
        <link>https://manual.dengine.net/version/detailed_list_of_changes_in_doomsday_version_1.15?rev=1490079544&amp;do=diff</link>
        <description>This article lists the important changes in doomsday_version_1.15.

Fixed bugs

[


===== {{tag|UI]



	*   Map briefings should be disabled when autostarting a game session from command line.
	*   Alert displayed unnecessarily on first launch because game.cfg was not found. This file is only created when quitting the game for the first time.</description>
    </item>
    <item rdf:about="https://manual.dengine.net/version/2.0.1?rev=1493618205&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-05-01T05:56:45+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>version:2.0.1</title>
        <link>https://manual.dengine.net/version/2.0.1?rev=1493618205&amp;do=diff</link>
        <description>2.0Versions2.0.2
Version 2.0.1

Patch release for 2.0 that fixes incorrect behavior and improves the stability of the engine.



Fixes

	*  Crash when trying to create a new profile when no games are playable in the game family 
	*  Screen remains completely black after startup, even though console is accessible (randomly occurring)</description>
    </item>
    <item rdf:about="https://manual.dengine.net/version/2.1?rev=1550400057&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2019-02-17T10:40:57+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>version:2.1</title>
        <link>https://manual.dengine.net/version/2.1?rev=1550400057&amp;do=diff</link>
        <description>2.0.3Versions2.1.1
Version 2.1

Doomsday 2.1 contains several improvements for an all-around nicer experience.

	*  Graphics optimizations: While games still use the classic renderer like in 2.0, all graphics are now drawn using OpenGL 3.3. This enables optimizations for more efficient rendering of the player view, menus, text, and the Doomsday UI.</description>
    </item>
    <item rdf:about="https://manual.dengine.net/howto/use_oculus_rift?rev=1540020648&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2018-10-20T07:30:48+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>howto:use_oculus_rift</title>
        <link>https://manual.dengine.net/howto/use_oculus_rift?rev=1540020648&amp;do=diff</link>
        <description>How to use Oculus Rift with Doomsday

This article contains some helpful tips about how to use Oculus Rift with Doomsday. 

Doomsday supports Oculus Rift starting with 1.13. DK2 is supported in 1.15. 

Oculus Rift support was discontinued in 2.0 (pending further changes in the renderer).</description>
    </item>
    <item rdf:about="https://manual.dengine.net/version/1.13?rev=1490212168&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-03-22T19:49:28+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>version:1.13</title>
        <link>https://manual.dengine.net/version/1.13?rev=1490212168&amp;do=diff</link>
        <description>1.12.2Versions1.13.1
Version 1.13

Version 1.13 concentrates on bringing new flexibility into Doomsday's renderer. Under the hood we've also been reorganizing management of logical resources into a better shape for future needs.



Overview

Highlights

 Framebuffer effects.</description>
    </item>
    <item rdf:about="https://manual.dengine.net/version/1.12.2?rev=1490212482&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-03-22T19:54:42+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>version:1.12.2</title>
        <link>https://manual.dengine.net/version/1.12.2?rev=1490212482&amp;do=diff</link>
        <description>1.12.1Versions1.13
Version 1.12.2

Patch release for 1.12 that improves the stability of the engine.



Fixes

	*   Console: Crash when autocompleting certain words (e.g., “upd”)
	*   Windows: Deploy app icon to be used for Doomsday windows at runtime
	*   Windows: Icon was missing in the Add/Remove Programs list</description>
    </item>
    <item rdf:about="https://manual.dengine.net/version/1.10?rev=1544897789&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2018-12-15T18:16:29+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>version:1.10</title>
        <link>https://manual.dengine.net/version/1.10?rev=1544897789&amp;do=diff</link>
        <description>1.9.10-1Versions1.10.1
Version 1.10



Overview

The most prominent changes in version 1.10 are about improving multiplayer: there is now a new utility called Shell for operating servers and several multiplayer-related bugs have been fixed.

However, even more work has been done under the hood: we've been building the foundations of our next-generation UI framework and enhancing the management of surface materials in preparation for future work on the map renderer. Also, in this release we've co…</description>
    </item>
    <item rdf:about="https://manual.dengine.net/snowberry/version_1.2?rev=1185695263&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2007-07-29T07:47:43+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>snowberry:version_1.2</title>
        <link>https://manual.dengine.net/snowberry/version_1.2?rev=1185695263&amp;do=diff</link>
        <description>&lt;noinclude&gt;
[Snowberry|1.2||||||]
[Snowberry|1.1|1.2|1.3]

There is a huge list of changes for this release, as one can expect after a 7 month development period. Specifically:

	*   A large number of UI and appearance tweaks.
	*   The UI is more customizable than before, for example it is possible to replace the profile list with a simple dropdown list, to achieve smaller window size.</description>
    </item>
    <item rdf:about="https://manual.dengine.net/multiplayer/shell_help_2.0?rev=1543758316&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2018-12-02T13:45:16+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>multiplayer:shell_help_2.0</title>
        <link>https://manual.dengine.net/multiplayer/shell_help_2.0?rev=1543758316&amp;do=diff</link>
        <description>Shell Help (2.0)

Doomsday Shell is a tool that helps you to run your own Doomsday servers and monitor the status of Doomsday servers running on remote computers over the internet.

This article is for 2.0. An earlier version for 1.14–1.15 is also available.

Getting started</description>
    </item>
    <item rdf:about="https://manual.dengine.net/multiplayer/shell_help?rev=1544897806&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2018-12-15T18:16:46+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>multiplayer:shell_help</title>
        <link>https://manual.dengine.net/multiplayer/shell_help?rev=1544897806&amp;do=diff</link>
        <description>Running a serverMultiplayer
 

Shell

Doomsday Shell is a tool that helps you to run your own Doomsday servers and monitor the status of Doomsday servers running on remote computers over the internet.

This article is for 2.1. Earlier versions for 2.0 and 1.14–1.15 are available.

Getting started</description>
    </item>
    <item rdf:about="https://manual.dengine.net/modding/start?rev=1574008658&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2019-11-17T16:37:38+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>modding:start</title>
        <link>https://manual.dengine.net/modding/start?rev=1574008658&amp;do=diff</link>
        <description>Modding

This is the Doomsday Modding Guide.

Table of contents

	*  Doomsday 1 resources
	*  Doomsday 2 file system
		*  Packages
		*  Assets

	*  DED reference (Doomsday Engine Definitions)
	*  XG reference (generalized line/sector types)
	*  Scripting</description>
    </item>
    <item rdf:about="https://manual.dengine.net/modding/resource_uris?rev=1417600629&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2014-12-03T09:57:09+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>modding:resource_uris</title>
        <link>https://manual.dengine.net/modding/resource_uris?rev=1417600629&amp;do=diff</link>
        <description>URI stands for “Uniform Resource Identifier”. URIs are used to define paths into the engine's internal file system, to reference any and all resources available both internally and via the public API.

Syntax

[{{Identifier|scheme]:}} path

Depending on the usage context, it is not always necessary to declare a scheme. Often the scheme is implicitly defined by the</description>
    </item>
    <item rdf:about="https://manual.dengine.net/guide/home_screen?rev=1544648082&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2018-12-12T20:54:42+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>guide:home_screen</title>
        <link>https://manual.dengine.net/guide/home_screen?rev=1544648082&amp;do=diff</link>
        <description>Home screen

The Doomsday Home screen allows you to manage and launch games, load saved games, join multiplayer games, and browse and manage mods.



Feature history

	*  2.1: View options for sorting games, more settings for  custom profiles, save folder access, mod browsing tags (</description>
    </item>
    <item rdf:about="https://manual.dengine.net/modding/overview_of_resources_doomsday_1.x?rev=1577799046&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2019-12-31T13:30:46+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>modding:overview_of_resources_doomsday_1.x</title>
        <link>https://manual.dengine.net/modding/overview_of_resources_doomsday_1.x?rev=1577799046&amp;do=diff</link>
        <description>Resources (version 1)

This page summarizes the usage of resources in Doomsday version 1. Most of this still applies equally well to Doomsday 2, but the introduction of packages in version 2 means the high-level management of resources is different.

Resource files and containers</description>
    </item>
    <item rdf:about="https://manual.dengine.net/modding/md2tool?rev=1355858855&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2012-12-18T19:27:35+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>modding:md2tool</title>
        <link>https://manual.dengine.net/modding/md2tool?rev=1355858855&amp;do=diff</link>
        <description>md2tool is a command line utility for processing md2 and dmd model files.


### md2tool v1.2.0 by Jaakko Keränen &lt;jaakko.keranen@iki.fi&gt; ###

Usage: md2tool [-flip] [-renorm] [-dsk] [-s &lt;skinfile&gt;]
       [-skin &lt;num&gt; &lt;skinfile&gt;] [-del &lt;num&gt;]
       [-delframes to|from|&lt;num&gt; &lt;num&gt;] [-delskin &lt;num&gt;]
       [-skinsize &lt;width&gt; &lt;height&gt;] [-gl] [-info] [-create &lt;framelistfile&gt;]
       [-md2] [-dmd] [-savelod &lt;num&gt;] [-lod] [-ef &lt;num&gt;] [-op &lt;num&gt;] [-tcmap]
       [-mg] [-fn &lt;filename&gt;] [-weld] [-weldtc…</description>
    </item>
    <item rdf:about="https://manual.dengine.net/modding/addon_format?rev=1578653437&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-01-10T10:50:37+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>modding:addon_format</title>
        <link>https://manual.dengine.net/modding/addon_format?rev=1578653437&amp;do=diff</link>
        <description>Add-on formats

Several addon formats are supported by Doomsday (and Snowberry) and are intended for a variety of different purposes. Some are inherited from existing games (such as WAD from DOOM '93) where others are entirely new, designed to make the modding process easier for end users.</description>
    </item>
    <item rdf:about="https://manual.dengine.net/assets?rev=1574748510&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2019-11-26T06:08:30+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>assets</title>
        <link>https://manual.dengine.net/assets?rev=1574748510&amp;do=diff</link>
        <description>Assets

Doomsday 2 manages resources as assets. In practice, an asset is comprised of Doomsday Script and a set of associated files inside a package.

Before you start working with assets, you should have a good understanding of how packages work in Doomsday 2.

Assets by type
 Identifier</description>
    </item>
</rdf:RDF>
