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       <dc:date>2026-04-11T15:48:47+00:00</dc:date>
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        <dc:date>2020-12-22T14:20:05+00:00</dc:date>
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        <description>Build tools for Unix (Doomsday 1.x)

Ubuntu

First, make sure you have the universe and multiverse repositories enabled on your Ubuntu system.

Next make sure you have the toolchain installed to build Doomsday. You will need:
GCC, Python, Git, and Qmake.
Install them like this:
sudo aptitude install build-essential python git qt4-qmake qt-creator</description>
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        <dc:date>2019-11-17T16:29:09+00:00</dc:date>
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        <title>devel:player_controls</title>
        <link>https://manual.dengine.net/devel/player_controls?rev=1574008149&amp;do=diff</link>
        <description>Player controls

This article describes the system of how input events are used for controlling players, and how this works in the client/server architecture that Doomsday is using.

Motivation

Why are player controls being reworked?

	*   Engine-side control management. Games just have to query the control state.</description>
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        <dc:date>2017-08-19T07:53:55+00:00</dc:date>
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        <title>devel:automated_build_system</title>
        <link>https://manual.dengine.net/devel/automated_build_system?rev=1503129235&amp;do=diff</link>
        <description>Automated build system (Autobuilder)

This article describes the automated build system that generates the binary releases for the project.

Overview

Doomsday's automated build system has been set up for daily builds. Every day at 01:00 UTC, the system checks if the master branch has new commits, and if so, tags and builds a new release. The releases become available for download within a couple of hours from the build time. The system also generates an RSS feed with information about each buil…</description>
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        <dc:date>2017-08-31T14:32:17+00:00</dc:date>
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        <description>Compiling and running (1.15 or earlier, qmake)

This article contains compilation instructions for all supported platforms.

Getting started

You should first read the getting_started page.

Regardless of which platform is being used, you'll need to install the Qt libraries and qmake in order to build Doomsday.</description>
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        <dc:date>2017-03-20T12:34:01+00:00</dc:date>
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        <title>devel:developer_guidelines</title>
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        <description>Developer guidelines

Doomsday Engine is a diverse project that is free and open-source. 
As such, one of many ways to give back to Doomsday is by contributing code.

Be it a bugfix, new feature, or even just cleanup, your work can help make Doomsday the most
technically advanced Doom engine available today.</description>
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        <dc:date>2018-12-12T16:43:56+00:00</dc:date>
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        <description>Project roadmap

See: Project roadmap

Conventions

Doomsday's release cycle is designed around stable releases at fixed dates and a balance between feature work, productization, and bug fixing. This is intended to result in high-quality code and a decreasing known bug count in the long term.</description>
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        <dc:date>2017-03-20T16:10:22+00:00</dc:date>
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        <title>devel:contributing</title>
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        <description>Contributing

There are several ways you can contribute to the development of the Doomsday Engine:

	*  Submit bug reports and request features.
	*  Contribute code via GitHub pull requests.
	*  Create 3D models, shaders, high-resolution textures, music, sound effects, or other resources.
	*  Donate money to help cover web hosting fees and other running costs.</description>
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