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       <dc:date>2026-06-22T16:04:09+00:00</dc:date>
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        <title>ded:map_info</title>
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        <description>Map Info (DED)

A Map Info definition specifies the properties of a map.

Core concepts

Map Info is a mechanism for defining the metadata and properties of a playable map. During the map authoring process, a map is given an identifier. This identifier is used to associate a Map Info definition with the map, thereby separating the metadata from the map data itself (geometry, spawn-spot information, etc</description>
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        <title>ded:altering_and_copying_definitions</title>
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        <description>Altering and copying definitions

Copy

The definition should be based on the preceding definition. If this directive is used, all the properties of the previous definition are copied to this one. For the first definition in a file a “Copy” has no effect.</description>
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        <title>ded:flags_reference</title>
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        <description>DED flags reference

This page is a complete listing of all Doomsday flags usable in DED definitions.

Note that Doomsday Engine plugins (e.g., games) may contain additional flags defined for their own purposes, which are also accessible via DED. Consult the documentation of the plugin for further details.</description>
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        <description>Sky (DED, 1.9.7 →)

Syntax
&lt;Copy&gt; Sky
{
    ID = &quot;&quot;;
    Flags = flaga | flagb | flagc;
    Height = 0.666667;
    Horizon offset = 0.0;
    Light color { 1.0  1.0  1.0 };

    Layer 1/2
    {
        Flags = flaga | flagb | flagc;
        Texture = &quot;&quot;;
        Offset = 0.0;
        Color limit = 0.0;
    };

    Model
    {
        ID = &quot;&quot;;
        Layer = 0;
        Frame interval = 1.0;
        Color { 1.0 1.0 1.0 1.0 };
        Offset factor { 0.0 0.0 0.0 };
        Rotate { 0.0 0.0 };
     …</description>
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