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        <description>XG map object cross-referencing

What is a reference?

References are one of the fundamental building blocks of the xg system, in fact, just about every time you create a new line or sector_type you will need to use at least one of them.

Every time a line needs to perform an action on either itself, a</description>
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Restore sector light color &amp; luminance


Line Type {
   ID = 6101
   Flags2 = when_deact | when_act | any
   Class = sector_light
   Type = flip
   Count = -1
   Ip0 = &quot;lpref_line_tagged_floors&quot;
   Ip2 = 1
   Ip3 = 1
   Ip4 = &quot;lightref_original&quot;
   Ip6 = &quot;lightref_original&quot;
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        <description>XG reference guide

XG (Extended Generalised Line/Sector Types) is a powerful, flexible addition to the mapper's arsenal that can help to bring life to static maps. Creative use of XG enables the mod author to engineer entirely new interactive elements, from complex machines and logic puzzles to scripted sequences and more.</description>
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        <description>Refers to the original light level of a sector. The original light levels are set when the map is loaded.</description>
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        <description>Line type class (XG)

The class of an XG line type defines its function. Each type belongs to a single class and thus performs only one function, like initiating a plane move or changing the type of a sector. The Class property of the Line Type definition selects the class to use. class index</description>
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