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        <title>modding:overview_of_resources_doomsday_1.x</title>
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        <description>Resources (version 1)

This page summarizes the usage of resources in Doomsday version 1. Most of this still applies equally well to Doomsday 2, but the introduction of packages in version 2 means the high-level management of resources is different.

Resource files and containers</description>
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        <title>modding:gl2_model_renderer</title>
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        <description>Model renderer (Doomsday 2)

The GL2 model renderer is the primary user of 3D model assets. Whenever a model asset is present in a loaded package, the model renderer loads the 3D model data into memory and, when the model is needed for drawing, prepares the needed OpenGL resources for drawing the model.</description>
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        <title>modding:automatic_file_mapping_in_pk3</title>
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        <description>Automatic file mapping in PK3

Doomsday's pk3 reader supports several “shortcuts” that can be used to simplify the virtual directory stucture within a PK3. These automatic mappings allow for easy use of Doomsday's folder structure when making addons.

Automatic relocation by resource class</description>
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        <description>URI stands for “Uniform Resource Identifier”. URIs are used to define paths into the engine's internal file system, to reference any and all resources available both internally and via the public API.

Syntax

[{{Identifier|scheme]:}} path

Depending on the usage context, it is not always necessary to declare a scheme. Often the scheme is implicitly defined by the</description>
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        <description>Map sector

A sector is a group of one or more lines and two or more planes (plus various other property values such as lightlevel). The floor and ceiling planes are mandatory.

Maps are composed of sectors.

See also

	*   XG sector type
	*   mimic_sector</description>
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        <description>Add-on bundle

An addon bundle is a format first introduced by Snowberry. As a regular folder, such bundles are designed to be easy to produce, requiring no specialist tools (only a text editor, for writing Info metadata).

Anatomy

The high-level structure of an .addon</description>
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