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Synopsis

doomsday -iwad (dir) -game (id) -wnd -wh (w h) -file (file ...) 

Everything following -- is ignored. @ can be used to specify a response file whose contents are added to the command line. 

Options

 -file | -f

 Specify one or more data files or packages (</description>
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Synopsis

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Options

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        <description>doomsday

Synopsis

doomsday -iwad (dir) -game (id) -wnd -wh (w h) -file (file ...) 

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Options

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        <description>Doomsday Engine

Introduction

The Doomsday Engine is a “source port” of id Software's Doom and Raven Software's Heretic and Hexen, which were popular PC FPS games in the early-to-mid 1990s. Doomsday enhances these classic games with many features including 3D graphics, fully customizable controls and client/server multiplayer, making them more accessible to modern gamers. However, the feel of the original games has been kept intact, ensuring sublime nostalgia or an exciting introduction to the …</description>
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Introduction

The Doomsday Engine is a “source port” of id Software's Doom and Raven Software's Heretic and Hexen, which were popular PC FPS games in the early-to-mid 1990s. Doomsday enhances these classic games with many features including 3D graphics, fully customizable controls and client/server multiplayer, making them more accessible to modern gamers. However, the feel of the original games has been kept intact, ensuring sublime nostalgia or an exciting introduction to the …</description>
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Introduction

The Doomsday Engine is a “source port” of id Software's Doom and Raven Software's Heretic and Hexen, which were popular PC FPS games in the early-to-mid 1990s. Doomsday enhances these classic games with many features including 3D graphics, fully customizable controls and client/server multiplayer, making them more accessible to modern gamers. However, the feel of the original games has been kept intact, ensuring sublime nostalgia or an exciting introduction to the …</description>
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        <description>doomsday

Synopsis

doomsday -iwad (dir) -game (id) -wnd -wh (w h) -file (file ...) 

Everything following -- is ignored. @ can be used to specify a response file whose contents are added to the command line. 

Options

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 Specify one or more data files or packages (</description>
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        <description>Doomsday Engine

Introduction

The Doomsday Engine is a “source port” of id Software's Doom and Raven Software's Heretic and Hexen, which were popular PC FPS games in the early-to-mid 1990s. Doomsday enhances these classic games with many features including 3D graphics, fully customizable controls and client/server multiplayer, making them more accessible to modern gamers. However, the feel of the original games has been kept intact, ensuring sublime nostalgia or an exciting introduction to the …</description>
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        <description>Doomsday Engine

Introduction

The Doomsday Engine is a “source port” of id Software's Doom and Raven Software's Heretic and Hexen, which were popular PC FPS games in the early-to-mid 1990s. Doomsday enhances these classic games with many features including 3D graphics, fully customizable controls and client/server multiplayer, making them more accessible to modern gamers. However, the feel of the original games has been kept intact, ensuring sublime nostalgia or an exciting introduction to the …</description>
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        <description>Doomsday Engine

Introduction

The Doomsday Engine is a “source port” of id Software's Doom and Raven Software's Heretic and Hexen, which were popular PC FPS games in the early-to-mid 1990s. Doomsday enhances these classic games with many features including 3D graphics, fully customizable controls and client/server multiplayer, making them more accessible to modern gamers. However, the feel of the original games has been kept intact, ensuring sublime nostalgia or an exciting introduction to the …</description>
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        <link>https://manual.dengine.net/guide/2.0/readme_windows?rev=1490353059&amp;do=diff</link>
        <description>Doomsday Engine

Introduction

The Doomsday Engine is a “source port” of id Software's Doom and Raven Software's Heretic and Hexen, which were popular PC FPS games in the early-to-mid 1990s. Doomsday enhances these classic games with many features including 3D graphics, fully customizable controls and client/server multiplayer, making them more accessible to modern gamers. However, the feel of the original games has been kept intact, ensuring sublime nostalgia or an exciting introduction to the …</description>
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        <title>guide:2.0:readme_macos</title>
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        <description>Doomsday Engine

Introduction

The Doomsday Engine is a “source port” of id Software's Doom and Raven Software's Heretic and Hexen, which were popular PC FPS games in the early-to-mid 1990s. Doomsday enhances these classic games with many features including 3D graphics, fully customizable controls and client/server multiplayer, making them more accessible to modern gamers. However, the feel of the original games has been kept intact, ensuring sublime nostalgia or an exciting introduction to the …</description>
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        <dc:date>2019-02-17T10:40:57+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>version:2.1</title>
        <link>https://manual.dengine.net/version/2.1?rev=1550400057&amp;do=diff</link>
        <description>2.0.3Versions2.1.1
Version 2.1

Doomsday 2.1 contains several improvements for an all-around nicer experience.

	*  Graphics optimizations: While games still use the classic renderer like in 2.0, all graphics are now drawn using OpenGL 3.3. This enables optimizations for more efficient rendering of the player view, menus, text, and the Doomsday UI.</description>
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    <item rdf:about="https://manual.dengine.net/multiplayer/shell_help_2.0?rev=1543758316&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2018-12-02T13:45:16+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>multiplayer:shell_help_2.0</title>
        <link>https://manual.dengine.net/multiplayer/shell_help_2.0?rev=1543758316&amp;do=diff</link>
        <description>Shell Help (2.0)

Doomsday Shell is a tool that helps you to run your own Doomsday servers and monitor the status of Doomsday servers running on remote computers over the internet.

This article is for 2.0. An earlier version for 1.14–1.15 is also available.

Getting started</description>
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        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>multiplayer:shell_help</title>
        <link>https://manual.dengine.net/multiplayer/shell_help?rev=1544897806&amp;do=diff</link>
        <description>Running a serverMultiplayer
 

Shell

Doomsday Shell is a tool that helps you to run your own Doomsday servers and monitor the status of Doomsday servers running on remote computers over the internet.

This article is for 2.1. Earlier versions for 2.0 and 1.14–1.15 are available.

Getting started</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2009-08-13T15:08:55+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>howto:use_hires_textures_in_your_map</title>
        <link>https://manual.dengine.net/howto/use_hires_textures_in_your_map?rev=1250176135&amp;do=diff</link>
        <description>[1=The original version of this article by David &quot;Tolwyn&quot; Shaw, as first submitted to Dr Sleep's DOOM Apothecaryhttp://drsleep.newdoom.com/index.shtml  is also available, in   
[[http://files.dengine.net/How%20To%20Use%20Hi-Res%20Textures%20in%20jDOOM1.pdf|PDF format]]]

Preface

This article focuses on how to create a texture resource pwad for use when mapping that takes advantage of the doomsday engine's high resolution (hi-res) texture features. The method presented here can be used for all g…</description>
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        <dc:date>2018-12-16T12:02:00+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>guide:configuration</title>
        <link>https://manual.dengine.net/guide/configuration?rev=1544961720&amp;do=diff</link>
        <description>Task bar and consoleUser Guide Renderer settings
Configuration

Basic settings

The default settings are reasonable for most users. Doomsday has many configuration options if something is not working quite to your liking.

FOV and pixel density

DOOM (1993) and other games based on it were designed to run on VGA</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2017-03-13T12:19:42+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>multiplayer:shell_help_1.14-1.15.8</title>
        <link>https://manual.dengine.net/multiplayer/shell_help_1.14-1.15.8?rev=1489407582&amp;do=diff</link>
        <description>doomsday_shell is a tool that allows you to run your own Doomsday servers and monitor the status of Doomsday servers running on remote computers over the internet.

This article is for 1.14.



Getting started

In the past, hosting a multiplayer game has required one to run Doomsday in a special</description>
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        <dc:date>2017-03-15T07:28:52+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>guide:paths_on_the_command_line</title>
        <link>https://manual.dengine.net/guide/paths_on_the_command_line?rev=1489562932&amp;do=diff</link>
        <description>Paths on the command line

This article explains how Doomsday 1.x handles paths in command line arguments.

As a general rule of thumb, all relative paths on the command line are interpreted relative to the current working directory where the engine is started from.</description>
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        <dc:date>2017-03-24T10:57:49+00:00</dc:date>
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        <title>guide:2.0:man:doomsday-server</title>
        <link>https://manual.dengine.net/guide/2.0/man/doomsday-server?rev=1490353069&amp;do=diff</link>
        <description>doomsday-server

Synopsis

doomsday-server -stdout -port (tcp-port) -iwad (dir) -game (mode) -v -file (file ...) 

Note that the command line is not interpreted according to GNU conventions. Everything following -- is ignored. @ can be used to specify a response file whose contents are added to the command line.</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2019-01-21T05:50:48+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>guide:2.2:man:doomsday-server</title>
        <link>https://manual.dengine.net/guide/2.2/man/doomsday-server?rev=1548049848&amp;do=diff</link>
        <description>doomsday-server

Synopsis

doomsday-server -stdout -port (tcp-port) -iwad (dir) -game (mode) -v -file (file ...) 

Note that the command line is not interpreted according to GNU conventions. Everything following -- is ignored. @ can be used to specify a response file whose contents are added to the command line.</description>
    </item>
    <item rdf:about="https://manual.dengine.net/guide/2.3/man/doomsday-server?rev=1575249061&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2019-12-02T01:11:01+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>guide:2.3:man:doomsday-server</title>
        <link>https://manual.dengine.net/guide/2.3/man/doomsday-server?rev=1575249061&amp;do=diff</link>
        <description>doomsday-server

Synopsis

doomsday-server -stdout -port (tcp-port) -iwad (dir) -game (mode) -v -file (file ...) 

Note that the command line is not interpreted according to GNU conventions. Everything following -- is ignored. @ can be used to specify a response file whose contents are added to the command line.</description>
    </item>
    <item rdf:about="https://manual.dengine.net/guide/2.1/man/doomsday-server?rev=1490342376&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-03-24T07:59:36+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>guide:2.1:man:doomsday-server</title>
        <link>https://manual.dengine.net/guide/2.1/man/doomsday-server?rev=1490342376&amp;do=diff</link>
        <description>doomsday-server

Synopsis

doomsday-server -stdout -port (tcp-port) -iwad (dir) -game (mode) -v -file (file ...) 

Note that the command line is not interpreted according to GNU conventions. Everything following -- is ignored. @ can be used to specify a response file whose contents are added to the command line.</description>
    </item>
    <item rdf:about="https://manual.dengine.net/devel/compiling_and_running_1.15_or_earlier_qmake?rev=1504189937&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-08-31T14:32:17+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>devel:compiling_and_running_1.15_or_earlier_qmake</title>
        <link>https://manual.dengine.net/devel/compiling_and_running_1.15_or_earlier_qmake?rev=1504189937&amp;do=diff</link>
        <description>Compiling and running (1.15 or earlier, qmake)

This article contains compilation instructions for all supported platforms.

Getting started

You should first read the getting_started page.

Regardless of which platform is being used, you'll need to install the Qt libraries and qmake in order to build Doomsday.</description>
    </item>
    <item rdf:about="https://manual.dengine.net/guide/game_library?rev=1544943839&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2018-12-16T07:03:59+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>guide:game_library</title>
        <link>https://manual.dengine.net/guide/game_library?rev=1544943839&amp;do=diff</link>
        <description>Getting startedUser Guide Mods
Game library

The game library is the first thing that appears after you launch Doomsday. The library is part of the tabs-based Home screen that is Doomsday's primary user interface. Doomsday looks through all your data files, and all the games that are found automatically show up in your library.</description>
    </item>
    <item rdf:about="https://manual.dengine.net/guide/wad?rev=1544962204&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2018-12-16T12:10:04+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>guide:wad</title>
        <link>https://manual.dengine.net/guide/wad?rev=1544962204&amp;do=diff</link>
        <description>WAD

WAD files are the original format that Doom used to store data files (such as sound, graphic patches, textures, palettes and level information). 

There are two types of WAD files:

	*  IWAD is a complete set of game data (such as DOOM2.WAD).
	*  PWAD (patch WAD) contains a subset of resources, e.g., a single level. These are meant to be loaded in addition to an IWAD.</description>
    </item>
    <item rdf:about="https://manual.dengine.net/version/detailed_list_of_changes_in_doomsday_version_1.15?rev=1490079544&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-03-21T06:59:04+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>version:detailed_list_of_changes_in_doomsday_version_1.15</title>
        <link>https://manual.dengine.net/version/detailed_list_of_changes_in_doomsday_version_1.15?rev=1490079544&amp;do=diff</link>
        <description>This article lists the important changes in doomsday_version_1.15.

Fixed bugs

[


===== {{tag|UI]



	*   Map briefings should be disabled when autostarting a game session from command line.
	*   Alert displayed unnecessarily on first launch because game.cfg was not found. This file is only created when quitting the game for the first time.</description>
    </item>
    <item rdf:about="https://manual.dengine.net/version/detailed_list_of_changes_in_doomsday_version_1.9.9?rev=1490251051&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-03-23T06:37:31+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>version:detailed_list_of_changes_in_doomsday_version_1.9.9</title>
        <link>https://manual.dengine.net/version/detailed_list_of_changes_in_doomsday_version_1.9.9?rev=1490251051&amp;do=diff</link>
        <description>This article lists the important changes in 1.9.9.

Fixed bugs

	*   Fatal error during startup with novideo.
	*   Parsing of spaces in command line arguments (they are now processed with libdeng2). 
	*   Crash after unloading a plugin (related to libdeng2 log entries).
	*   Correctly handle error situations (exceptions) occuring in worker threads.</description>
    </item>
    <item rdf:about="https://manual.dengine.net/version/1.15?rev=1490212360&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-03-22T19:52:40+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>version:1.15</title>
        <link>https://manual.dengine.net/version/1.15?rev=1490212360&amp;do=diff</link>
        <description>1.14.5Versions1.15.1
Version 1.15



Highlights


Custom episodes. Episode definitions specify the structure of game episodes (including hubs) enabling entirely new episodes and modifying the originals.

MAPINFO support. Hexen MAPINFO definitions are now supported in Doom and Heretic, as well as Hexen. Note that presently only the Hexen dialect of MAPINFO is supported (ZDoom uses it's own MAPINFO dialect).</description>
    </item>
    <item rdf:about="https://manual.dengine.net/version/1.9.0-beta5?rev=1490253032&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-03-23T07:10:32+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>version:1.9.0-beta5</title>
        <link>https://manual.dengine.net/version/1.9.0-beta5?rev=1490253032&amp;do=diff</link>
        <description>1.9.0-beta1...4Versions1.9.0-beta5.1
Version 1.9.0-beta5



1.9.0-beta5 has a dual focus. One priority is to fix longstanding multiplayer and networking bugs. The other priority is to refactor the engine and its public API to be more clearly separated from the games, and to allow future development of the engine without breaking</description>
    </item>
    <item rdf:about="https://manual.dengine.net/version/detailed_list_of_changes_in_doomsday_version_1.9.8?rev=1490251363&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-03-23T06:42:43+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>version:detailed_list_of_changes_in_doomsday_version_1.9.8</title>
        <link>https://manual.dengine.net/version/detailed_list_of_changes_in_doomsday_version_1.9.8?rev=1490251363&amp;do=diff</link>
        <description>This article lists the important changes in 1.9.8.

Fixed bugs

Audio

	*   Hexen: Environment Wind sounds (e.g. Map01). There was a sound prioritization issue at map start.
	*   Priorities defined in Sound definitions are used to determine when a sound can stop a previously playing sound from the same emitter (e.g., Cyberdemon and Mastermind alert sound is not cut off by their footsteps).</description>
    </item>
    <item rdf:about="https://manual.dengine.net/version/1.9.0-beta6.6?rev=1490252121&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-03-23T06:55:21+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>version:1.9.0-beta6.6</title>
        <link>https://manual.dengine.net/version/1.9.0-beta6.6?rev=1490252121&amp;do=diff</link>
        <description>1.9.0-beta6.5Versions1.9.0-beta6.7
Version 1.9.0-beta6.6

6th patch release for Beta 6.



Fixes

Engine

	*   Faulty handling of -file, -iwad, -def, and -defs. It was attempting to load all of the command line arguments as files/definitions. (One symptom was &lt;http://sourceforge.net/tracker/?func=detail&amp;aid=2830442&amp;group_id=74815&amp;atid=542099&gt;)
	*   “Mus_Start: Couldn't open dd-buffered-song for writing</description>
    </item>
    <item rdf:about="https://manual.dengine.net/guide/2.0/man/doomsday-shell-text?rev=1490353070&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-03-24T10:57:50+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>guide:2.0:man:doomsday-shell-text</title>
        <link>https://manual.dengine.net/guide/2.0/man/doomsday-shell-text?rev=1490353070&amp;do=diff</link>
        <description>doomsday-shell-text

Synopsis

doomsday-shell-text

Options

This version of doomsday-shell-text does not support any command line options. 

Introduction

The Shell is a utility for controlling and monitoring Doomsday servers. It has a curses-based terminal-friendly UI that allows one to connect to local and remote Doomsday servers. One can also start new servers on the local machine.</description>
    </item>
    <item rdf:about="https://manual.dengine.net/guide/2.1/man/doomsday-shell-text?rev=1490294844&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-03-23T18:47:24+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>guide:2.1:man:doomsday-shell-text</title>
        <link>https://manual.dengine.net/guide/2.1/man/doomsday-shell-text?rev=1490294844&amp;do=diff</link>
        <description>doomsday-shell-text

Synopsis

doomsday-shell-text

Options

This version of doomsday-shell-text does not support any command line options. 

Introduction

The Shell is a utility for controlling and monitoring Doomsday servers. It has a curses-based terminal-friendly UI that allows one to connect to local and remote Doomsday servers. One can also start new servers on the local machine.</description>
    </item>
    <item rdf:about="https://manual.dengine.net/guide/2.2/man/doomsday-shell-text?rev=1548049848&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2019-01-21T05:50:48+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>guide:2.2:man:doomsday-shell-text</title>
        <link>https://manual.dengine.net/guide/2.2/man/doomsday-shell-text?rev=1548049848&amp;do=diff</link>
        <description>doomsday-shell-text

Synopsis

doomsday-shell-text

Options

This version of doomsday-shell-text does not support any command line options. 

Introduction

The Shell is a utility for controlling and monitoring Doomsday servers. It has a curses-based terminal-friendly UI that allows one to connect to local and remote Doomsday servers. One can also start new servers on the local machine.</description>
    </item>
    <item rdf:about="https://manual.dengine.net/guide/2.3/man/doomsday-shell-text?rev=1575249061&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2019-12-02T01:11:01+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>guide:2.3:man:doomsday-shell-text</title>
        <link>https://manual.dengine.net/guide/2.3/man/doomsday-shell-text?rev=1575249061&amp;do=diff</link>
        <description>doomsday-shell-text

Synopsis

doomsday-shell-text

Options

This version of doomsday-shell-text does not support any command line options. 

Introduction

The Shell is a utility for controlling and monitoring Doomsday servers. It has a curses-based terminal-friendly UI that allows one to connect to local and remote Doomsday servers. One can also start new servers on the local machine.</description>
    </item>
    <item rdf:about="https://manual.dengine.net/version/2.0.2?rev=1498891315&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-07-01T06:41:55+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>version:2.0.2</title>
        <link>https://manual.dengine.net/version/2.0.2?rev=1498891315&amp;do=diff</link>
        <description>2.0.1Versions2.0.3
Version 2.0.2

Patch release for 2.0 that fixes incorrect behavior and improves the stability of the engine.



Fixes

	*  Server crashes during startup with error messages related to threading 
	*  Non-standard C++ code leads to crash when using certain compilers (e.g., GCC 7)</description>
    </item>
    <item rdf:about="https://manual.dengine.net/snowberry/version_1.2?rev=1185695263&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2007-07-29T07:47:43+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>snowberry:version_1.2</title>
        <link>https://manual.dengine.net/snowberry/version_1.2?rev=1185695263&amp;do=diff</link>
        <description>&lt;noinclude&gt;
[Snowberry|1.2||||||]
[Snowberry|1.1|1.2|1.3]

There is a huge list of changes for this release, as one can expect after a 7 month development period. Specifically:

	*   A large number of UI and appearance tweaks.
	*   The UI is more customizable than before, for example it is possible to replace the profile list with a simple dropdown list, to achieve smaller window size.</description>
    </item>
    <item rdf:about="https://manual.dengine.net/multiplayer/running_a_server?rev=1544962407&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2018-12-16T12:13:27+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>multiplayer:running_a_server</title>
        <link>https://manual.dengine.net/multiplayer/running_a_server?rev=1544962407&amp;do=diff</link>
        <description>MultiplayerShell 
Running a multiplayer server

A multiplayer server is an instance of doomsday-server running as a background process.

This page focuses on starting and running a server via the command line. For a GUI approach, see Running a server using the Shell.

How to set up a server

Requirements

	*   Both client and server should have the same WAD file. For instance: the identification number for</description>
    </item>
    <item rdf:about="https://manual.dengine.net/guide/introduction?rev=1544906357&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2018-12-15T20:39:17+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>guide:introduction</title>
        <link>https://manual.dengine.net/guide/introduction?rev=1544906357&amp;do=diff</link>
        <description>introductionGetting started
User Guide

Introduction

Welcome to Doomsday!

This User Guide will help you with the basic features of the Doomsday Engine, such as locating your IWAD files, configuring your games, and customizing your games with mods.

Table of contents

	*  Getting started
	*  Game library
	*</description>
    </item>
</rdf:RDF>
