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        <description>[1=The original version of this article by David &quot;Tolwyn&quot; Shaw, as first submitted to Dr Sleep's DOOM Apothecaryhttp://drsleep.newdoom.com/index.shtml  is also available, in   
[[http://files.dengine.net/How%20To%20Use%20Hi-Res%20Textures%20in%20jDOOM1.pdf|PDF format]]]

Preface

This article focuses on how to create a texture resource pwad for use when mapping that takes advantage of the doomsday engine's high resolution (hi-res) texture features. The method presented here can be used for all g…</description>
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        <description>This article contains tips about optimizing doomsday for older hardware.

Slow CPU

Disabling or lowering these CPU-intensive settings will help improve performance on slow CPUs.

	*   Disable 3_d_models.
	*   Disable simulated radiosity (fake_radio). Set the cvar rend-fakeradio to zero.</description>
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        <description>How to create a Light Thing

For this HOW TO, I'm going to guide you through the process of creating a new placeable Light Thing for use in your wads. Doomsday offers many ways to create lighting in your custom wads. Lights can be attached to surfaces using Decoration definitions, however this has a potential draw back in that every time you use a texture with a Decoration you'll get a light whether you wanted one or not.</description>
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