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        <title>Doomsday Manual</title>
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       <dc:date>2026-06-15T07:17:31+00:00</dc:date>
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        <dc:date>2017-03-16T07:15:09+00:00</dc:date>
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        <title>ded:detail</title>
        <link>https://manual.dengine.net/ded/detail?rev=1489648509&amp;do=diff</link>
        <description>Detail (DED)

Detail textures can be assigned to specific wall textures and flats using Detail definitions.

Notes

General detail texture strength, scaling and maximum distance can be modified
with the “detail” console command. One Detail definition can be used to
assign a detail texture to one wall texture and/or one flat picture.</description>
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        <title>ded:material</title>
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        <description>Material (DED)

Definitions specify the properties of a material built from one or more textures, for use on the surfaces of world maps (floors, walls etc...).

The focus of this article is to detail how these properties are exposed to mod authors and the specifics of the syntax.</description>
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        <title>ded:material_syntax</title>
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        <description>Material {
  ID = &quot;&quot;
  Width = 0.0
  Height = 0.0
  Flags = flag1 | flag2

  Layer {
    Stage {
      Texture = &quot;&quot;
      Offset { 0 0 }      
      Tics = 0
      Rnd = 0
      Glow = 0.0
      Glow Rnd = 0.0
    }
  }

  Light {
    Pattern offset { 0 0 }
    Pattern skip { 0 0 }  
    Stage {
      Offset { 0 0 }
      Distance = 0.0
      Tics = 0
      Rnd = 0.0
      Color { 0 0 0 }
      Levels { 0 0 }
      Radius = 0.0
      Bottom map = &quot;&quot;
      Side map = &quot;&quot;
      Top map = &quot;&quot;
      H…</description>
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        <dc:date>2017-03-16T07:18:21+00:00</dc:date>
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        <title>ded:light</title>
        <link>https://manual.dengine.net/ded/light?rev=1489648701&amp;do=diff</link>
        <description>Light (DED)

A Light definition is used to attach a light and/or halo to a sprite's state. As most objects are made up of more than one state this enables us to have “animated” lights that pulse in colour, change size etc etc.

If you want to attach a light to a texture or flat please check the section on texture</description>
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        <dc:date>2017-03-20T18:01:06+00:00</dc:date>
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        <title>ded:flags_reference</title>
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        <description>DED flags reference

This page is a complete listing of all Doomsday flags usable in DED definitions.

Note that Doomsday Engine plugins (e.g., games) may contain additional flags defined for their own purposes, which are also accessible via DED. Consult the documentation of the plugin for further details.</description>
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