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        <title>Doomsday Manual</title>
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        <title>modding:addon_bundle</title>
        <link>https://manual.dengine.net/modding/addon_bundle?rev=1490041063&amp;do=diff</link>
        <description>Add-on bundle

An addon bundle is a format first introduced by Snowberry. As a regular folder, such bundles are designed to be easy to produce, requiring no specialist tools (only a text editor, for writing Info metadata).

Anatomy

The high-level structure of an .addon</description>
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        <dc:date>2017-03-19T19:35:47+00:00</dc:date>
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        <title>fs:manifest</title>
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        <description>Manifest files are used to provide the metadata for an addon, which does not, or cannot, contain the metadata itself. A good example of such a scenario is wanting to adapt an addon whose stipulated license prevents directly modifying the addon itself.

A manifest may include loading instructions for the addon and how its contents should be interpreted.</description>
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        <dc:date>2020-01-10T10:56:38+00:00</dc:date>
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        <title>fs:addon_box</title>
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        <description>Box (add-on format)

Sometimes it is necessary to combine multiple addons into a single 'mod' package for distribution. A mod consisting of multiple  (perhaps by different authors) can be packaged together into a single folder.

The .box format was initially created for the Snowberry launcher app. Recent versions of Doomsday support it, too.</description>
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        <title>snowberry:customizing_snowberry</title>
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        <description>In snowberry you can customize the user interface in several ways. For example you can

	*   change the language of the user interface,
	*   define your own settings or components, and
	*   add new functionality to Snowberry with your own plugins.

Snowberry is an open source project: it is available for anyone and free to be modified (under GNU</description>
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        <dc:date>2017-03-23T06:45:49+00:00</dc:date>
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        <title>version:detailed_list_of_changes_in_doomsday_version_1.9.7</title>
        <link>https://manual.dengine.net/version/detailed_list_of_changes_in_doomsday_version_1.9.7?rev=1490251549&amp;do=diff</link>
        <description>This article lists the important changes in 1.9.7.

Fixes during Candidate phase

	*   [367] regression: blank screen on client
	*   player thing angle not updating in automap
	*   [367] regression: missing/hidden automap [scale initialization issue]
	*   Hexen: pottery explode sound gets a channel but doesn't play [sf_dontstop]</description>
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        <dc:date>2017-03-19T09:04:46+00:00</dc:date>
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        <title>modding:info</title>
        <link>https://manual.dengine.net/modding/info?rev=1489914286&amp;do=diff</link>
        <description>Info

An Info file contains key-value pairs that can be collected into nested groups.

Syntax

Comments
# A single line comment stops here.
Longer comments:
#&gt; Multi-line comment begins.
Continues...
And ends here. &lt;#
Key-value definitions

Identifiers are case insensitive.</description>
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        <dc:date>2017-03-23T06:37:31+00:00</dc:date>
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        <title>version:detailed_list_of_changes_in_doomsday_version_1.9.9</title>
        <link>https://manual.dengine.net/version/detailed_list_of_changes_in_doomsday_version_1.9.9?rev=1490251051&amp;do=diff</link>
        <description>This article lists the important changes in 1.9.9.

Fixed bugs

	*   Fatal error during startup with novideo.
	*   Parsing of spaces in command line arguments (they are now processed with libdeng2). 
	*   Crash after unloading a plugin (related to libdeng2 log entries).
	*   Correctly handle error situations (exceptions) occuring in worker threads.</description>
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        <link>https://manual.dengine.net/guide/2.0/readme_macos?rev=1490353065&amp;do=diff</link>
        <description>Doomsday Engine

Introduction

The Doomsday Engine is a “source port” of id Software's Doom and Raven Software's Heretic and Hexen, which were popular PC FPS games in the early-to-mid 1990s. Doomsday enhances these classic games with many features including 3D graphics, fully customizable controls and client/server multiplayer, making them more accessible to modern gamers. However, the feel of the original games has been kept intact, ensuring sublime nostalgia or an exciting introduction to the …</description>
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        <dc:date>2017-03-24T10:57:39+00:00</dc:date>
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        <title>guide:2.0:readme_windows</title>
        <link>https://manual.dengine.net/guide/2.0/readme_windows?rev=1490353059&amp;do=diff</link>
        <description>Doomsday Engine

Introduction

The Doomsday Engine is a “source port” of id Software's Doom and Raven Software's Heretic and Hexen, which were popular PC FPS games in the early-to-mid 1990s. Doomsday enhances these classic games with many features including 3D graphics, fully customizable controls and client/server multiplayer, making them more accessible to modern gamers. However, the feel of the original games has been kept intact, ensuring sublime nostalgia or an exciting introduction to the …</description>
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        <dc:date>2017-03-24T10:57:47+00:00</dc:date>
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        <title>guide:2.0:man:doomsday</title>
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        <description>doomsday

Synopsis

doomsday -iwad (dir) -game (id) -wnd -wh (w h) -file (file ...) 

Everything following -- is ignored. @ can be used to specify a response file whose contents are added to the command line. 

Options

 -file | -f

 Specify one or more data files or packages (</description>
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